protected override void DestoryObject() { GOEEntityMaterial matComponent = GetComponent <GOEEntityMaterial>(); if (matComponent != null) { matComponent.OriginalShader(); matComponent.ClearEffect(); DelComponent(matComponent); } base.DestoryObject(); }
public void OriginalShader() { GOEEntityMaterial matComponent = GOEEntityComponent.Add <GOEEntityMaterial>(this); matComponent.OriginalShader(); }