示例#1
0
        private List <StateNode> GetAdjacentStates(StateNode parent, HashSet <GoapAction> availableActions, Dictionary <string, bool> goal)
        {
            List <StateNode> adjacent = new List <StateNode>();

            // Go through each action available at this node
            // and see if we can use it here
            foreach (GoapAction action in availableActions)
            {
                // if the parent state has the conditions for this
                // action's preconditions, we can use it here
                if (InState(action.Preconditions, parent.State))
                {
                    // Check if the Procedural Preconditions
                    // are also matched ( These are OR conditions )
                    if (action.CheckProceduralPreconditions())
                    {
                        // apply the action's effects to the parent state
                        Dictionary <string, bool> state = UpdatedState(parent.State, action.Effects);

                        // Create new Node State
                        StateNode node = new StateNode(parent, parent.RunningCost + action.GetCost(), state, action, goal);

                        // Add the new state to adjacent states
                        AddToListAndSort(adjacent, node);
                    }
                }
            }

            return(adjacent);
        }
示例#2
0
        private Plan FindPlan(HashSet <GoapAction> availableActions, Dictionary <string, bool> worldState, Dictionary <string, bool> goal, string agentName, string planName)
        {
            bool isPlanFound = false;

            openListStates   = new List <StateNode>();
            closedListStates = new List <StateNode>();
            adjacentStates   = new List <StateNode>();

            // start by adding the original state to the open list
            AddToListAndSort(openListStates, new StateNode(null, 0, worldState, null, goal));

            while (openListStates.Count > 0)
            {
                //TODO: Open List should be Sorted ( Ascending order by F )
                // Get the square with the lowest F score
                StateNode currentState = openListStates[0];

                // add the current state to the closed list
                closedListStates.Add(currentState);

                // if we added the destination to the closed list, we've found a path
                if (InState(goal, currentState.State))
                {
                    isPlanFound = true;
                    break;
                }

                // Remove used action
                availableActions.Remove(currentState.action);

                // remove it from the open list
                //openListStates.Remove(currentState);
                openListStates.Clear();
                // Retrieve all states next possible
                adjacentStates = GetAdjacentStates(currentState, availableActions, goal);

                foreach (StateNode state in adjacentStates)
                {
                    // if this adjacent state is already in the closed list ignore it
                    if (closedListStates.Contains(state))
                    {
                        continue;
                    }
                    // if its not in the open list
                    if (!openListStates.Contains(state))
                    {
                        // compute its score, set the parent
                        AddToListAndSort(openListStates, state);
                    }
                    // if its already in the open list
                    else
                    {
                        // test if using the current G score make the states F score lower,
                        // if yes update the parent because it means its a better path
                        int       index    = openListStates.IndexOf(state);
                        StateNode oldState = openListStates[index];

                        if (state.StateCost < oldState.StateCost)
                        {
                            openListStates.RemoveAt(index);
                            AddToListAndSort(openListStates, state);
                        }
                    }
                }
            }
            return(new Plan(closedListStates, isPlanFound, agentName, planName));
        }
示例#3
0
 private void AddToListAndSort(List <StateNode> list, StateNode element)
 {
     list.Insert(0, element);
     list.Sort();
 }