示例#1
0
 private static void WriteObjects(IList <KeyValuePair <string, GMObject> > _data, Stream _s, IFF _iff)
 {
     IFFSaver.WriteDataKVP <GMObject>(_data, _s, _iff, delegate(KeyValuePair <string, GMObject> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMObject value = _kvp.Value;
         __s.WriteInteger(value.SpriteIndex);
         __s.WriteBoolean(value.Visible);
         __s.WriteBoolean(value.Solid);
         __s.WriteInteger(value.Depth);
         __s.WriteBoolean(value.Persistent);
         __s.WriteInteger(value.Parent);
         __s.WriteInteger(value.Mask);
         //   Console.WriteLine("DEBUG:\nOBJECT EVENTS: " + value.Events.ToString());
         IFFSaver.WriteDataList <IList <KeyValuePair <int, GMEvent> > >(value.Events, __s, __iff, delegate(IList <KeyValuePair <int, GMEvent> > _list, Stream ___s, IFF ___iff, long ___index)
         {
             ___s.PatchOffset(___index);
             IFFSaver.WriteDataList <KeyValuePair <int, GMEvent> >(_list, ___s, ___iff, delegate(KeyValuePair <int, GMEvent> _entry, Stream ____s, IFF ____iff, long ____index)
             {
                 ____s.PatchOffset(____index);
                 ____s.WriteInteger(_entry.Key);
                 IFFSaver.WriteGMEvent(_entry.Value, ____s, ____iff);
             });
         });
     });
 }
示例#2
0
        private static void WriteWaveforms(GMAssets _data, Stream _s, IFF _iff)
        {
            IFFSaver.WriteDataList <Wave>(IFFSaver.ms_Waves, _s, _iff, delegate(Wave _wave, Stream __s, IFF __iff, long __index)
            {
                int num  = 4;
                int num2 = num - 1;
                while ((__s.Position & (long)num2) != 0L)
                {
                    __s.WriteByte(0);
                }
                __s.PatchOffset(__index);
                __s.WriteInteger(_wave.RawWavFile.Length);
                __s.Write(_wave.RawWavFile, 0, _wave.RawWavFile.Length);
                if (Program.WriteWaves && _wave.FileName.ToLower().EndsWith("wav"))
                {
                    File.WriteAllBytes(Path.Combine(Program.OutputDir, Path.GetFileName(_wave.FileName)), _wave.RawWavFile);
                }
            });
            Console.WriteLine("Converting to at3..");
            int NumSounds = _data.Sounds.Count;

            for (int i = 0; i < NumSounds; i++)
            {
                if (!(_data.Sounds[i].ToString() == "[, ]"))
                {
                    GMSound Sound        = _data.Sounds[i].Value;
                    string  OriginalName = Sound.OrigName;
                    string  Extension    = Path.GetExtension(Sound.OrigName);
                    string  AudioFile    = Path.Combine(Program.OutputDir, OriginalName);
                    if (Extension.ToLower() == ".mid" || Extension.ToLower() == ".midi")
                    {
                        Console.WriteLine("Converting " + OriginalName + " To .WAV");
                        File.WriteAllBytes(AudioFile, Sound.Data);
                        Process FluidSynth = new Process();
                        FluidSynth.StartInfo.FileName               = Path.Combine(Application.StartupPath, "fluidsynth.exe");
                        FluidSynth.StartInfo.WorkingDirectory       = Application.StartupPath;
                        FluidSynth.StartInfo.CreateNoWindow         = true;
                        FluidSynth.StartInfo.UseShellExecute        = false;
                        FluidSynth.StartInfo.RedirectStandardOutput = true;
                        FluidSynth.StartInfo.RedirectStandardError  = true;
                        //Change "gm.sf2" to whatever soundfont you want.
                        FluidSynth.StartInfo.Arguments = "-F \"" + Path.ChangeExtension(AudioFile, "wav") + "\" \"gm.sf2\" \"" + AudioFile + "\"";
                        Console.WriteLine(FluidSynth.StartInfo.FileName + " " + FluidSynth.StartInfo.Arguments);
                        FluidSynth.Start();
                        FluidSynth.WaitForExit();
                        if (FluidSynth.ExitCode != 0)
                        {
                            Console.WriteLine(FluidSynth.StandardOutput.ReadToEnd() + FluidSynth.StandardError.ReadToEnd());
                            return;
                        }
                        FluidSynth.Dispose();
                    }
                    else if (Path.GetExtension(OriginalName).ToLower() == ".mp3")
                    {
                        Console.WriteLine("Converting " + OriginalName + " To .WAV");
                        MemoryStream  Mp3Stream = new MemoryStream(Sound.Data);
                        Mp3FileReader mp3       = new Mp3FileReader(Mp3Stream);
                        WaveStream    pcm       = WaveFormatConversionStream.CreatePcmStream(mp3);
                        WaveFileWriter.CreateWaveFile(Path.ChangeExtension(AudioFile, "wav"), pcm);
                        pcm.Close();
                        mp3.Close();
                        pcm.Dispose();
                        mp3.Dispose();
                    }
                    else
                    {
                        continue;
                    }

                    String OutputPath = Path.Combine(Program.OutputDir, "_iso_temp", "PSP_GAME", "USRDIR", Path.ChangeExtension(OriginalName, "at3"));
                    Console.WriteLine("Output: " + OutputPath);
                    Process At3Tool = new Process();
                    At3Tool.StartInfo.FileName               = Path.Combine(Application.StartupPath, "at3tool.exe");
                    At3Tool.StartInfo.WorkingDirectory       = Application.StartupPath;
                    At3Tool.StartInfo.CreateNoWindow         = true;
                    At3Tool.StartInfo.UseShellExecute        = false;
                    At3Tool.StartInfo.RedirectStandardOutput = true;
                    At3Tool.StartInfo.RedirectStandardError  = true;
                    At3Tool.StartInfo.Arguments              = "-e \"" + Path.ChangeExtension(AudioFile, "wav") + "\" \"" + OutputPath + "\"";
                    Console.WriteLine(At3Tool.StartInfo.FileName + " " + At3Tool.StartInfo.Arguments);
                    At3Tool.Start();
                    At3Tool.WaitForExit();
                    if (At3Tool.ExitCode != 0)
                    {
                        Console.WriteLine(At3Tool.StandardOutput.ReadToEnd() + At3Tool.StandardError.ReadToEnd());
                        return;
                    }
                    At3Tool.Dispose();

                    if (File.Exists(AudioFile))
                    {
                        File.Delete(AudioFile);
                    }
                    File.Delete(Path.ChangeExtension(AudioFile, "wav"));
                }
            }

            Console.WriteLine("Done");
        }
示例#3
0
 private static void WriteRooms(IList <KeyValuePair <string, GMRoom> > _data, Stream _s, IFF _iff)
 {
     IFFSaver.WriteDataKVP <GMRoom>(_data, _s, _iff, delegate(KeyValuePair <string, GMRoom> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMRoom value = _kvp.Value;
         __iff.AddString(__s, value.Caption);
         __s.WriteInteger(value.Width);
         __s.WriteInteger(value.Height);
         __s.WriteInteger(value.Speed);
         __s.WriteBoolean(value.Persistent);
         __s.WriteInteger(value.Colour);
         __s.WriteBoolean(value.ShowColour);
         __iff.AddString(__s, value.Code);
         __s.WriteBoolean(value.EnableViews);
         long position = __s.Position;
         __s.WriteInteger(0);
         long position2 = __s.Position;
         __s.WriteInteger(0);
         long position3 = __s.Position;
         __s.WriteInteger(0);
         long position4 = __s.Position;
         __s.WriteInteger(0);
         __s.PatchOffset(position);
         IFFSaver.WriteDataList <GMBack>(value.Backgrounds, __s, __iff, delegate(GMBack _back, Stream ___s, IFF ___iff, long ___index)
         {
             ___s.PatchOffset(___index);
             ___s.WriteBoolean(_back.Visible);
             ___s.WriteBoolean(_back.Foreground);
             ___s.WriteInteger(_back.Index);
             ___s.WriteInteger(_back.X);
             ___s.WriteInteger(_back.Y);
             ___s.WriteBoolean(_back.HTiled);
             ___s.WriteBoolean(_back.VTiled);
             ___s.WriteInteger(_back.HSpeed);
             ___s.WriteInteger(_back.VSpeed);
             ___s.WriteBoolean(_back.Stretch);
         });
         __s.PatchOffset(position2);
         IFFSaver.WriteDataList <GMView>(value.Views, __s, __iff, delegate(GMView _view, Stream ___s, IFF ___iff, long ___index)
         {
             ___s.PatchOffset(___index);
             ___s.WriteBoolean(_view.Visible);
             ___s.WriteInteger(_view.XView);
             ___s.WriteInteger(_view.YView);
             ___s.WriteInteger(_view.WView);
             ___s.WriteInteger(_view.HView);
             ___s.WriteInteger(_view.XPort);
             ___s.WriteInteger(_view.YPort);
             ___s.WriteInteger(_view.WPort);
             ___s.WriteInteger(_view.HPort);
             ___s.WriteInteger(_view.HBorder);
             ___s.WriteInteger(_view.VBorder);
             ___s.WriteInteger(_view.HSpeed);
             ___s.WriteInteger(_view.VSpeed);
             ___s.WriteInteger(_view.Index);
         });
         __s.PatchOffset(position3);
         IFFSaver.WriteDataList <GMInstance>(value.Instances, __s, __iff, delegate(GMInstance _inst, Stream ___s, IFF ___iff, long ___index)
         {
             ___s.PatchOffset(___index);
             ___s.WriteInteger(_inst.X);
             ___s.WriteInteger(_inst.Y);
             ___s.WriteInteger(_inst.Index);
             ___s.WriteInteger(_inst.Id);
             ___iff.AddString(___s, _inst.Code);
             ___s.WriteSingle((float)_inst.ScaleX);
             ___s.WriteSingle((float)_inst.ScaleY);
             ___s.WriteInteger((int)_inst.Colour);
             ___s.WriteSingle((float)_inst.Rotation);
         });
         __s.PatchOffset(position4);
         IFFSaver.WriteDataList <GMTile>(value.Tiles, __s, __iff, delegate(GMTile _tile, Stream ___s, IFF ___iff, long ___index)
         {
             ___s.PatchOffset(___index);
             ___s.WriteInteger(_tile.X);
             ___s.WriteInteger(_tile.Y);
             ___s.WriteInteger(_tile.Index);
             ___s.WriteInteger(_tile.XO);
             ___s.WriteInteger(_tile.YO);
             ___s.WriteInteger(_tile.W);
             ___s.WriteInteger(_tile.H);
             ___s.WriteInteger(_tile.Depth);
             ___s.WriteInteger(_tile.Id);
             ___s.WriteSingle((float)_tile.XScale);
             ___s.WriteSingle((float)_tile.YScale);
             ___s.WriteInteger(_tile.Blend + ((int)(_tile.Alpha * 255.0) << 24));
         });
     });
 }