public static Offset <NewGameConfig> CreateNewGameConfig(FlatBufferBuilder builder, VectorOffset arrayOffset = default(VectorOffset)) { builder.StartObject(1); NewGameConfig.AddArray(builder, arrayOffset); return(NewGameConfig.EndNewGameConfig(builder)); }
public static NewGameConfig GetRootAsNewGameConfig(ByteBuffer _bb, NewGameConfig obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }