示例#1
0
 public static Offset <NewGameConfig> CreateNewGameConfig(FlatBufferBuilder builder,
                                                          VectorOffset arrayOffset = default(VectorOffset))
 {
     builder.StartObject(1);
     NewGameConfig.AddArray(builder, arrayOffset);
     return(NewGameConfig.EndNewGameConfig(builder));
 }
示例#2
0
 public static NewGameConfig GetRootAsNewGameConfig(ByteBuffer _bb, NewGameConfig obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }