public GLTF(string outputPath) { OutputFolder = Path.GetDirectoryName(outputPath); OutputFile = Path.GetFileNameWithoutExtension(outputPath); NodesList = new List <GLTFNode>(); CamerasList = new List <GLTFCamera>(); BuffersList = new List <GLTFBuffer>(); BufferViewsList = new List <GLTFBufferView>(); AccessorsList = new List <GLTFAccessor>(); MeshesList = new List <GLTFMesh>(); MaterialsList = new List <GLTFMaterial>(); TexturesList = new List <GLTFTexture>(); ImagesList = new List <GLTFImage>(); SamplersList = new List <GLTFSampler>(); AnimationsList = new List <GLTFAnimation>(); SkinsList = new List <GLTFSkin>(); extensionsUsed = new List <string>(); extensionsRequired = new List <string>(); extensions = new GLTFExtensions(); }
public GLTFScene() { NodesList = new List <int>(); extensions = new GLTFExtensions(); }