示例#1
0
        private static BufferViewId _AddBinaryData(GLBObject glb, Stream binaryData, bool createBufferView, long streamStartPosition, string bufferViewName = null)
        {
            binaryData.Position = streamStartPosition;

            // Append new binary chunk to end
            uint blobLengthAsUInt    = CalculateAlignment((uint)(binaryData.Length - streamStartPosition), 4);
            uint newBinaryBufferSize = glb.BinaryChunkInfo.Length + blobLengthAsUInt;
            uint newGLBSize          = glb.Header.FileLength + blobLengthAsUInt;
            uint blobWritePosition   = glb.Header.FileLength;

            // there was an existing file that had no binary chunk info previously
            if (glb.BinaryChunkInfo.Length == 0)
            {
                newGLBSize        += GLTFParser.CHUNK_HEADER_SIZE;
                blobWritePosition += GLTFParser.CHUNK_HEADER_SIZE;
                glb.SetBinaryChunkStartPosition(glb.Header.FileLength);                  // if 0, then appends chunk info at the end
            }

            glb.Stream.SetLength(glb.Header.FileLength + blobLengthAsUInt);
            glb.Stream.Position = blobWritePosition;                // assuming the end of the file is the end of the binary chunk
            binaryData.CopyTo(glb.Stream);                          // make sure this doesn't supersize it

            glb.SetFileLength(newGLBSize);
            glb.SetBinaryChunkLength(newBinaryBufferSize);

            // write glb header past magic number
            WriteHeader(glb.Stream, glb.Header, glb.StreamStartPosition);

            WriteChunkHeader(glb.Stream, glb.BinaryChunkInfo);

            if (createBufferView)
            {
                // Add a new BufferView to the GLTFRoot
                BufferView bufferView = new BufferView
                {
                    Buffer = new BufferId
                    {
                        Id   = 0,
                        Root = glb.Root
                    },
                    ByteLength = blobLengthAsUInt,                     // figure out whether glb size is wrong or if documentation is unclear
                    ByteOffset = glb.BinaryChunkInfo.Length - blobLengthAsUInt,
                    Name       = bufferViewName
                };

                if (glb.Root.BufferViews == null)
                {
                    glb.Root.BufferViews = new List <BufferView>();
                }

                glb.Root.BufferViews.Add(bufferView);

                return(new BufferViewId
                {
                    Id = glb.Root.BufferViews.Count - 1,
                    Root = glb.Root
                });
            }

            return(null);
        }
示例#2
0
        /// <summary>
        /// Saves out the GLBObject to its own stream
        /// The GLBObject stream will be updated to be the output stream. Callers are reponsible for handling Stream lifetime
        /// </summary>
        /// <param name="glb">The GLB to flush to the output stream and update</param>
        /// <param name="newRoot">Optional root to replace the one in the glb</param>
        /// <returns>A GLBObject that is based upon outStream</returns>
        public static void UpdateStream(GLBObject glb)
        {
            if (glb.Root == null)
            {
                throw new ArgumentException("glb Root and newRoot cannot be null", nameof(glb.Root));
            }
            if (glb.Stream == null)
            {
                throw new ArgumentException("glb GLBStream property cannot be null", nameof(glb.Stream));
            }

            MemoryStream gltfJsonStream = new MemoryStream();

            using (StreamWriter sw = new StreamWriter(gltfJsonStream))
            {
                glb.Root.Serialize(sw, true);                   // todo: this could out of memory exception
                sw.Flush();

                if (gltfJsonStream.Length > int.MaxValue)
                {
                    // todo: make this a non generic exception
                    throw new Exception("JSON chunk of GLB has exceeded maximum allowed size (4 GB)");
                }

                // realloc of out of space
                if (glb.JsonChunkInfo.Length < gltfJsonStream.Length)
                {
                    uint proposedJsonChunkLength = (uint)System.Math.Min((long)gltfJsonStream.Length * 2, uint.MaxValue);                     // allocate double what is required
                    proposedJsonChunkLength = CalculateAlignment(proposedJsonChunkLength, 4);

                    // chunks must be 4 byte aligned
                    uint amountToAddToFile = proposedJsonChunkLength - glb.JsonChunkInfo.Length;

                    // we have not yet initialized a json chunk before
                    if (glb.JsonChunkInfo.Length == 0)
                    {
                        amountToAddToFile += GLTFParser.CHUNK_HEADER_SIZE;
                        glb.SetJsonChunkStartPosition(GLTFParser.HEADER_SIZE);
                    }

                    // new proposed length = propsoedJsonBufferSize - currentJsonBufferSize + totalFileLength
                    long proposedLength = amountToAddToFile + glb.Header.FileLength;
                    if (proposedLength > uint.MaxValue)
                    {
                        throw new Exception("GLB has exceeded max allowed size (4 GB)");
                    }

                    uint proposedLengthAsUint = (uint)proposedLength;

                    try
                    {
                        glb.Stream.SetLength(proposedLength);
                    }
                    catch (IOException e)
                    {
#if WINDOWS_UWP
                        Debug.WriteLine(e);
#else
                        Console.WriteLine(e);
#endif
                        throw;
                    }

                    long newBinaryChunkStartPosition =
                        GLTFParser.HEADER_SIZE + GLTFParser.CHUNK_HEADER_SIZE + proposedJsonChunkLength;

                    glb.Stream.Position = glb.BinaryChunkInfo.StartPosition;
                    glb.SetBinaryChunkStartPosition(newBinaryChunkStartPosition);
                    if (glb.BinaryChunkInfo.Length > 0)
                    {
                        uint lengthToCopy = glb.BinaryChunkInfo.Length + GLTFParser.CHUNK_HEADER_SIZE;

                        // todo: we need to be able to copy while doing it with smaller buffers. Also int is smaller than uint, so this is not standards compliant.
                        glb.Stream.CopyToSelf((int)newBinaryChunkStartPosition,
                                              lengthToCopy);
                    }

                    // write out new GLB length
                    glb.SetFileLength(proposedLengthAsUint);
                    WriteHeader(glb.Stream, glb.Header, glb.StreamStartPosition);

                    // write out new JSON header
                    glb.SetJsonChunkLength(proposedJsonChunkLength);
                    WriteChunkHeader(glb.Stream, glb.JsonChunkInfo);
                }

                // clear the buffer
                glb.Stream.Position = glb.JsonChunkInfo.StartPosition + GLTFParser.CHUNK_HEADER_SIZE;
                uint amountToCopy = glb.JsonChunkInfo.Length;
                while (amountToCopy != 0)
                {
                    int    currAmountToCopy = (int)System.Math.Min(amountToCopy, int.MaxValue);
                    byte[] filler           =
                        Encoding.ASCII.GetBytes(new string(' ', currAmountToCopy));
                    glb.Stream.Write(filler, 0, filler.Length);
                    amountToCopy -= (uint)currAmountToCopy;
                }

                // write new JSON data
                gltfJsonStream.Position = 0;
                glb.Stream.Position     = glb.JsonChunkInfo.StartPosition + GLTFParser.CHUNK_HEADER_SIZE;
                gltfJsonStream.CopyTo(glb.Stream);
                glb.Stream.Flush();
            }
        }