///<summary> Attach a render buffer for the depth and stencil buffer</summary> public void AttachDepthStensil(GLRenderBuffer r) { GL.NamedFramebufferRenderbuffer(Id, FramebufferAttachment.DepthStencilAttachment, RenderbufferTarget.Renderbuffer, r.Id); GLStatics.Check(); }
///<summary> Attach a render buffer on colourtarget </summary> public void AttachColor(GLRenderBuffer r, int colourtarget) { ColorTarget = colourtarget; GL.NamedFramebufferRenderbuffer(Id, FramebufferAttachment.ColorAttachment0 + ColorTarget, RenderbufferTarget.Renderbuffer, r.Id); GLStatics.Check(); }