public GLGui(GameWindow parent) : base(null) { GLCursor.LoadCursors(parent); Gui = this; base.Parent = this; ParentWindow = parent; Outer = parent.ClientRectangle; Anchor = GLAnchorStyles.All; parent.Mouse.Move += (s, e) => DoMouseMove(e); parent.Mouse.ButtonDown += OnMouseDown; parent.Mouse.ButtonUp += OnMouseUp; parent.Mouse.WheelChanged += (s, e) => DoMouseWheel(e); parent.MouseEnter += (s, e) => DoMouseEnter(); parent.MouseLeave += (s, e) => DoMouseLeave(); parent.KeyDown += (s, e) => DoKeyDown(e); parent.KeyUp += (s, e) => DoKeyUp(e); parent.KeyPress += (s, e) => DoKeyPress(e); parent.Resize += (s, e) => Outer = parent.ClientRectangle; }
public GLGui(OpenTK.GLControl parent) : base(null) { GLCursor.LoadCursors(null); Gui = this; base.Parent = this; ParentControl = parent; Outer = parent.ClientRectangle; Anchor = GLAnchorStyles.All; int lastX = 0, lastY = 0, wheelValue = 0; parent.MouseMove += (s, e) => { DoMouseMove(new MouseMoveEventArgs(e.X, e.Y, e.X - lastX, e.Y - lastY)); lastX = e.X; lastY = e.Y; }; parent.MouseDown += (s, e) => OnMouseDown(s, new MouseButtonEventArgs(e.X, e.Y, ToOpenTK(e.Button), true)); parent.MouseUp += (s, e) => OnMouseUp(s, new MouseButtonEventArgs(e.X, e.Y, ToOpenTK(e.Button), false)); parent.MouseWheel += (s, e) => { wheelValue += e.Delta; DoMouseWheel(new MouseWheelEventArgs(e.X, e.Y, wheelValue, e.Delta)); }; parent.MouseEnter += (s, e) => DoMouseEnter(); parent.MouseLeave += (s, e) => DoMouseLeave(); parent.KeyDown += (s, e) => DoKeyDown(ToOpenTK(e)); parent.KeyUp += (s, e) => DoKeyUp(ToOpenTK(e)); parent.KeyPress += (s, e) => DoKeyPress(new KeyPressEventArgs(e.KeyChar)); parent.Resize += (s, e) => Outer = parent.ClientRectangle; }