public static GLTextureCubeArray FromDDS(DDS dds) { int size = (int)dds.Width; GLTextureCubeArray texture = new GLTextureCubeArray(); texture.Width = size; texture.Height = size; texture.Bind(); var format = dds.Platform.OutputFormat; var surfaces = dds.GetSurfaces(); List <byte[]> cubemapSurfaces = new List <byte[]>(); for (int a = 0; a < surfaces.Count; a++) { cubemapSurfaces.Add(surfaces[a].mipmaps[0]); } int depth = surfaces.Count; Console.WriteLine($"depth {depth}"); byte[] buffer = ByteUtils.CombineArray(cubemapSurfaces.ToArray()); for (int j = 0; j < dds.MipCount; j++) { int mipWidth = CalculateMipDimension(texture.Width, j); int mipHeight = CalculateMipDimension(texture.Height, j); if (dds.IsBCNCompressed()) { var internalFormat = GLFormatHelper.ConvertCompressedFormat(format, true); GLTextureDataLoader.LoadCompressedImage(texture.Target, mipWidth, mipHeight, depth, internalFormat, buffer, j); } else { var formatInfo = GLFormatHelper.ConvertPixelFormat(format); if (dds.Platform.OutputFormat == TexFormat.RGBA8_UNORM) { formatInfo.Format = PixelFormat.Rgba; } GLTextureDataLoader.LoadImage(texture.Target, mipWidth, mipHeight, depth, formatInfo, buffer, j); } } GL.TexParameter(texture.Target, TextureParameterName.TextureBaseLevel, 0); GL.TexParameter(texture.Target, TextureParameterName.TextureMaxLevel, 13); GL.GenerateMipmap(GenerateMipmapTarget.TextureCubeMapArray); texture.Unbind(); return(texture); }
public void LoadImage(int width, int height, TexFormat format, byte[] data) { if (TextureFormatHelper.IsBCNCompressed(format)) { var internalFormat = GLFormatHelper.ConvertCompressedFormat(format, true); int imageSize = GLFormatHelper.CalculateImageSize(width, height, internalFormat); GL.CompressedTexImage3D(TextureTarget.Texture2DArray, 0, internalFormat, width, height, 1, 0, imageSize, data); } else { var formatInfo = GLFormatHelper.ConvertPixelFormat(format); GL.TexImage3D(Target, 0, formatInfo.InternalFormat, width, height, 1, 0, formatInfo.Format, formatInfo.Type, data); } }
public void LoadImage(STGenericTexture texture, ImageParameters parameters) { if (parameters == null) { parameters = new ImageParameters(); } Bind(); var format = texture.Platform.OutputFormat; var width = CalculateMipDimension((int)texture.Width, 0); var height = CalculateMipDimension((int)texture.Height, 0); int numSurfaces = 1; if (Target == TextureTarget.Texture3D || Target == TextureTarget.Texture2DArray) { numSurfaces = (int)Math.Max(1, texture.Depth); } if (Target == TextureTarget.TextureCubeMap || Target == TextureTarget.TextureCubeMapArray) { numSurfaces = (int)Math.Max(1, texture.ArrayCount); } for (int i = 0; i < numSurfaces; i++) { var surface = texture.GetDeswizzledSurface(i, 0); int depth = 1; bool loadAsBitmap = !IsPower2(width, height) && texture.IsBCNCompressed() && false; if (texture.IsASTC() || parameters.FlipY) { loadAsBitmap = true; } int numMips = 1; for (int mipLevel = 0; mipLevel < numMips; mipLevel++) { if (loadAsBitmap || parameters.UseSoftwareDecoder) { var rgbaData = texture.GetDecodedSurface(i, mipLevel); if (parameters.FlipY) { rgbaData = FlipVertical(width, height, rgbaData); } var formatInfo = GLFormatHelper.ConvertPixelFormat(TexFormat.RGBA8_UNORM); if (texture.IsSRGB) { formatInfo.InternalFormat = PixelInternalFormat.Srgb8Alpha8; } GLTextureDataLoader.LoadImage(Target, width, height, depth, formatInfo, rgbaData, mipLevel); } else if (texture.IsBCNCompressed()) { var internalFormat = GLFormatHelper.ConvertCompressedFormat(format, true); GLTextureDataLoader.LoadCompressedImage(Target, width, height, depth, internalFormat, surface, mipLevel); } else { var formatInfo = GLFormatHelper.ConvertPixelFormat(format); GLTextureDataLoader.LoadImage(Target, width, height, depth, formatInfo, surface, mipLevel); } } if (texture.MipCount > 1 && texture.Platform.OutputFormat != TexFormat.BC5_SNORM) { GL.GenerateMipmap((GenerateMipmapTarget)Target); } else { //Set level to base only GL.TexParameter(Target, TextureParameterName.TextureBaseLevel, 0); GL.TexParameter(Target, TextureParameterName.TextureMaxLevel, 0); } } Unbind(); }