public override void SetTexture(string name) { var tex = GLTextureAdmin.GetTextureByName(name); foreach (var pol in Polygons) { pol.Texture = tex; } }
public void ChangeTexture(string name, string newName) { var tex = GLTextureAdmin.GetTextureByName(newName); foreach (var pol in Polygons) { if (pol.Texture.Name == name) { pol.Texture = tex; } } }
public void GenerateRingPolygon() { Ring = new GLObject(); GLTexture ringTexture = null; if (RingTextureName != null) { ringTexture = GLTextureAdmin.GetTextureByName(RingTextureName); } var angleStep = 360.0 / (double)Slices; var c = new GLPoint(0, 0, 0); for (double i = 0; i <= 360; i += angleStep) { double ax = (Radius + 1) * Math.Cos(i * Math.PI / 180.0) + c.X; double az = (Radius + 1) * Math.Sin(i * Math.PI / 180.0) + c.Z; double bx = (Radius + 1 + RingSize) * Math.Cos(i * Math.PI / 180.0) + c.X; double bz = (Radius + 1 + RingSize) * Math.Sin(i * Math.PI / 180.0) + c.Z; double cx = (Radius + 1 + RingSize) * Math.Cos((i + angleStep) * Math.PI / 180.0) + c.X; double cz = (Radius + 1 + RingSize) * Math.Sin((i + angleStep) * Math.PI / 180.0) + c.Z; double dx = (Radius + 1) * Math.Cos((i + angleStep) * Math.PI / 180.0) + c.X; double dz = (Radius + 1) * Math.Sin((i + angleStep) * Math.PI / 180.0) + c.Z; var polygon = new GLPolygon(); polygon.FillColor = RingFillColor; polygon.Texture = ringTexture; polygon.Points.Add(new GLPoint(ax, c.Y, az)); polygon.Points.Add(new GLPoint(bx, c.Y, bz)); polygon.Points.Add(new GLPoint(cx, c.Y, cz)); polygon.Points.Add(new GLPoint(dx, c.Y, dz)); Ring.Polygons.Add(polygon); } }
public void LoadFromXmlElement(XmlElement element) { Points = new List <GLPoint>(); var allPoints = element.SelectNodes("point"); if (allPoints != null) { foreach (XmlElement pointElement in allPoints) { var p = new GLPoint(); p.LoadFromXmlElement(pointElement); Points.Add(p); } } if (element.HasAttribute("texture")) { Name = element.GetAttribute("texture"); Texture = GLTextureAdmin.GetTextureByName(Name); } }
public override void SetTexture(string name) { Texture = GLTextureAdmin.GetTextureByName(name); }
public GLPlanet(string name, string textureName) : this() { Name = name; Texture = GLTextureAdmin.GetTextureByName(textureName); }