/// <summary> /// Finish /// </summary> public override void Finish() { m_TriangleDemo.Finish(); // finished with the shader m_Shader.Finish(); // clean up buffers. GL.DeleteFramebuffers(1, ref m_Fbo); GL.DeleteTextures(1, ref m_FboColorTexture); GL.DeleteRenderbuffers(1, ref m_FboDepthBuffer); GL.DeleteBuffers(1, ref m_CubBuffer); }
/// <summary> /// Remember to clear resources here! /// </summary> public void Finish() { m_Demo01.Finish(); m_Demo02.Finish(); }