示例#1
0
        /// <summary>
        /// Called when all instances has been loaded for initialized members in instance.
        /// </summary>
        internal override void LoadingFinished()
        {
            this.RarityData = CSV.Tables.Get(Gamefile.Rarity).GetData <RarityData>(this.Rarity);

            if (this.RarityData == null)
            {
                throw new Exception("Spell " + this.GlobalID + " rarity is NULL.");
            }

            this.UnlockArenaData = CSV.Tables.Get(Gamefile.Arena).GetData <ArenaData>(this.UnlockArena);

            if (this.UnlockArenaData == null)
            {
                throw new Exception("UnlockArena not defined for spell " + this.GlobalID + ".");
            }

            if (!string.IsNullOrEmpty(this.ReleaseDate))
            {
                if (this.ReleaseDate == "Soon")
                {
                    this.ReleaseDateTime = new DateTime(2020, 1, 1);
                }
                else if (!DateTime.TryParse(this.ReleaseDate, out this.ReleaseDateTime))
                {
                    throw new Exception("ReleaseDate must be in format YYYY-MM-DD!");
                }
            }

            if (!this.NotInUse)
            {
                CSV.Tables.Spells.Add(this);
            }
        }
示例#2
0
        /// <summary>
        /// Gets the chance for specified rarity.
        /// </summary>
        internal int GetChanceForRarity(RarityData Data)
        {
            int Chance;
            int Unlocked = this.ArenaData.GetUnlockedSpellCountForRarity(Data);

            if (Unlocked > 0)
            {
                if (this.BaseTreasureChestData != null)
                {
                    Chance = this.BaseTreasureChestData.GetChanceForRarity(Data);
                }
                else
                {
                    if (Data.Name == "Legendary")
                    {
                        Chance = this.LegendaryChance;
                    }
                    else
                    {
                        if (Data.Name == "Epic")
                        {
                            Chance = this.EpicChance;
                        }
                        else
                        {
                            if (Data.Name == "Rare")
                            {
                                Chance = this.RareChance;
                            }
                            else
                            {
                                Chance = 1;
                            }
                        }
                    }
                }

                return(Chance * this.ArenaData.GetUnlockedSpellCountForRarity(CSV.Tables.RarityCommonData) / this.ArenaData.GetUnlockedSpellCountForRarity(Data));
            }

            return(0);
        }
示例#3
0
 /// <summary>
 /// Gets the unlocked spell count for specified rarity.
 /// </summary>
 internal int GetUnlockedSpellCountForRarity(RarityData Rarity)
 {
     return(this.UnlockedSpellsData[Rarity.Instance].Count);
 }