示例#1
0
        virtual public void Init(GKToyBaseOverlord ovelord)
        {
            _overlord = ovelord;

            Type t = GetType();

            props = t.GetProperties(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly);
            var fs = t.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly);

            if (null == propStates)
            {
                propNames  = new string[props.Length];
                propStates = new int[props.Length];
                ioStates   = new int[props.Length];
                propLock   = new bool[props.Length];
                for (int i = 0; i < props.Length; i++)
                {
                    propNames[i]  = props[i].Name;
                    propStates[i] = -1;
                    ioStates[i]   = 0;
                    propLock[i]   = false;
                }
            }
            state = NodeState.Inactive;

            parmRect = new Dictionary <string, NodeParm>();
            parmRect.Clear();
            for (int i = 0; i < props.Length; i++)
            {
                // 引用变量赋值.
                if (-1 != propStates[i])
                {
                    var v    = props[i].PropertyType;
                    var vlst = _overlord.GetVariableListByType(v);
                    if (vlst.Count > propStates[i])
                    {
                        props[i].SetValue(this, ((GKToyVariable)vlst[propStates[i]]), null);
                    }
                }
                NodeParm np = new NodeParm();
                np.propretyInfo = props[i];
                np.rect         = Rect.zero;
                // 参数节点区域初始化.
                parmRect.Add(props[i].Name, np);
            }
        }
示例#2
0
        /// <summary>
        /// 检查还原字符串中节点参数和现有节点属性是否有出入
        /// </summary>
        /// <param name="backStr">还原字符串</param>
        /// <returns>是否有出入</returns>
        virtual public bool Restore(string backStr)
        {
            // 统一属性相关的变量.
            Type t = GetType();

            props = t.GetProperties(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly);
            bool isEdit = false;

            if (props.Length == propNames.Length)
            {
                for (int i = 0; i < props.Length; i++)
                {
                    if (propNames[i] != props[i].Name)
                    {
                        isEdit = true;
                    }
                }
            }
            else
            {
                isEdit = true;
            }
            if (isEdit)
            {
                string[] tmpPropNames  = new string[props.Length];
                int[]    tmpPropStates = new int[props.Length];
                int[]    tmpIoStates   = new int[props.Length];
                bool[]   tmpPropLock   = new bool[props.Length];
                for (int i = 0; i < props.Length; i++)
                {
                    if (propNames.Length > i && propNames[i] == props[i].Name)
                    {
                        tmpPropStates[i] = propStates[i];
                        tmpIoStates[i]   = ioStates[i];
                        tmpPropLock[i]   = propLock[i];
                    }
                    else
                    {
                        int index = Array.IndexOf(propNames, props[i].Name);
                        if (0 <= index)
                        {
                            tmpPropStates[i] = propStates[index];
                            tmpIoStates[i]   = ioStates[index];
                            tmpPropLock[i]   = propLock[index];
                        }
                        else
                        {
                            tmpPropStates[i] = -1;
                            tmpIoStates[i]   = 0;
                            tmpPropLock[i]   = false;
                        }
                    }
                    tmpPropNames[i] = props[i].Name;
                }
                propNames  = tmpPropNames;
                propStates = tmpPropStates;
                ioStates   = tmpIoStates;
                propLock   = tmpPropLock;
            }
            // 初始化.
            state = NodeState.Inactive;

            parmRect = new Dictionary <string, NodeParm>();
            parmRect.Clear();
            for (int i = 0; i < props.Length; i++)
            {
                // 引用变量赋值.
                if (-1 != propStates[i])
                {
                    var v    = props[i].PropertyType;
                    var vlst = _overlord.GetVariableListByType(v);
                    if (vlst.Count > propStates[i])
                    {
                        props[i].SetValue(this, ((GKToyVariable)vlst[propStates[i]]), null);
                    }
                }
                NodeParm np = new NodeParm();
                np.propretyInfo = props[i];
                np.rect         = Rect.zero;
                // 参数节点区域初始化.
                parmRect.Add(props[i].Name, np);
            }
            return(isEdit);
        }