public void LoadFloatFile(string filepath) { try { if (File.Exists(filepath)) { floatReader = new FloatReader(); floatReader.LoadFloatGrid(filepath); if (floatReader.LoadComplet) { phase = GeneratingTerrainPhase.generateTerrains; floatReader.LoadComplet = false; if (floatReader.Terrain_Dimension.x == 0 || floatReader.Terrain_Dimension.y == 0) { Debug.LogError("Can't detecte terrain dimension please try againe ."); return; } else { prefs.terrainDimensions = new Vector2((float)floatReader.Terrain_Dimension.x, (float)floatReader.Terrain_Dimension.y); } if (floatReader.Tiles.x != 0 || floatReader.Tiles.y != 0) { prefs.terrainCount = new Vector2Int((int)floatReader.Tiles.x, (int)floatReader.Tiles.y); } else { Debug.LogError(floatReader.Tiles + "Terrain textures Tiles Count not set in Hdr file ... try againe"); phase = GeneratingTerrainPhase.idle; } if (OnProgression != null) { OnProgression("Loading Elevation File", 1); } } } } catch (Exception ex) { Debug.Log("Couldn't convert Terrain file:"); Debug.Log(ex.Message + Environment.NewLine); phase = GeneratingTerrainPhase.idle; }; }