示例#1
0
 /// <summary>
 /// Creates a new Localized Object from another
 /// </summary>
 /// <param name="other">The object to copy</param>
 public LocalizedObject(LocalizedObject other)
 {
     if (other != null)
     {
         objectType = other.ObjectType;
         textValue  = other.TextValue;
         overrideLocalizedObject = other.OverrideLocalizedObject;
     }
 }
示例#2
0
        /// <summary>
        /// Helper method that checks and gets the language override code of the object is overridden.
        /// If it's not - it will return the currently loaded language.
        /// </summary>
        string CheckLanguageOverrideCode(LocalizedObject localizedObject)
        {
            if (localizedObject == null)
            {
                return(loadedCultureInfo.languageCode);
            }

            string objectLanguage = localizedObject.OverrideLocalizedObject ? localizedObject.OverrideObjectLanguageCode : loadedCultureInfo.languageCode;

            if (string.IsNullOrEmpty(objectLanguage))
            {
                objectLanguage = loadedCultureInfo.languageCode;
            }

            return(objectLanguage);
        }
示例#3
0
        internal T GetAsset <T>(string key) where T : UnityEngine.Object
        {
            LocalizedObject localizedObject = GetLocalizedObject(key);

            if (localizedObject != null)
            {
                return(AssetLoader.LoadAsset <T>(key, CheckLanguageOverrideCode(localizedObject)));
            }

            if (VerboseLogging)
            {
                Debug.LogError("Не удалось получить ассет с ключом: " + key + " как тип ассета:" + typeof(T).ToString());
            }

            return(default(T));
        }
示例#4
0
        internal string GetTextValue(string key)
        {
            LocalizedObject localizedObject = GetLocalizedObject(key);

            if (localizedObject != null)
            {
                return(localizedObject.TextValue);
            }

            if (VerboseLogging)
            {
                Debug.LogError("LanguageManager.cs: Неправильный ключ:" + key + ". Не удалось получить значение языка.");
            }

            return(null);
        }
示例#5
0
        static void ReadData(XmlReader reader, SortedDictionary <string, LocalizedObject> loadedLanguageDictionary)
        {
            string key   = string.Empty;
            string value = string.Empty;

            if (reader.HasAttributes)
            {
                while (reader.MoveToNextAttribute())
                {
                    if (reader.Name == "name")
                    {
                        key = reader.Value;
                    }
                }
            }

            //Move back to the element
            reader.MoveToElement();

            //Read the child nodes
            if (reader.ReadToDescendant("value"))
            {
                do
                {
                    value = reader.ReadElementContentAsString();
                }while (reader.ReadToNextSibling("value"));
            }

            //Add the localized parsed values to the localizedObjectDict
            LocalizedObject newLocalizedObject = new LocalizedObject();

            newLocalizedObject.ObjectType = LocalizedObject.GetLocalizedObjectType(key);
            newLocalizedObject.TextValue  = value;
            if (newLocalizedObject.ObjectType != LocalizedObjectType.STRING && newLocalizedObject.TextValue != null && newLocalizedObject.TextValue.StartsWith("override="))
            {
                newLocalizedObject.OverrideLocalizedObject    = true;
                newLocalizedObject.OverrideObjectLanguageCode = newLocalizedObject.TextValue.Substring("override=".Length);
            }
            loadedLanguageDictionary.Add(LocalizedObject.GetCleanKey(key, newLocalizedObject.ObjectType), newLocalizedObject);
        }