private void FindComponents() { if (playerCollider == null) { playerCollider = GetComponent <CapsuleCollider2D>(); } if (rb == null) { rb = GetComponent <Rigidbody2D>(); } if (lantern == null) { lantern = GetComponentInChildren <Lantern>(true); } if (vfx == null) { vfx = GetComponentInChildren <VisualEffect>(); } }
void OnEnable() { lantern = GetComponentInChildren <Lantern>(true); }