示例#1
0
        protected override void WndProc(ref Message m)
        {
            WaveInterop.WaveMessage msg = (WaveInterop.WaveMessage)m.Msg;
            switch (msg)
            {
            case WaveInterop.WaveMessage.WaveOutOpen:
            case WaveInterop.WaveMessage.WaveOutClose:
            case WaveInterop.WaveMessage.WaveInOpen:
            case WaveInterop.WaveMessage.WaveInClose:
                this.waveCallback(m.WParam, msg, IntPtr.Zero, null, IntPtr.Zero);
                return;

            case WaveInterop.WaveMessage.WaveOutDone:
            case WaveInterop.WaveMessage.WaveInData:
            {
                IntPtr     wParam     = m.WParam;
                WaveHeader waveHeader = new WaveHeader();
                Marshal.PtrToStructure(m.LParam, waveHeader);
                this.waveCallback(wParam, msg, IntPtr.Zero, waveHeader, IntPtr.Zero);
                return;
            }

            default:
                base.WndProc(ref m);
                return;
            }
        }
示例#2
0
 public WaveInBuffer(IntPtr waveInHandle, int bufferSize)
 {
     this.bufferSize          = bufferSize;
     this.buffer              = new byte[bufferSize];
     this.hBuffer             = GCHandle.Alloc(this.buffer, GCHandleType.Pinned);
     this.waveInHandle        = waveInHandle;
     this.header              = new WaveHeader();
     this.hHeader             = GCHandle.Alloc(this.header, GCHandleType.Pinned);
     this.header.dataBuffer   = this.hBuffer.AddrOfPinnedObject();
     this.header.bufferLength = bufferSize;
     this.header.loops        = 1;
     this.hThis           = GCHandle.Alloc(this);
     this.header.userData = (IntPtr)this.hThis;
     MmException.Try(WaveInterop.waveInPrepareHeader(waveInHandle, this.header, Marshal.SizeOf(this.header)), "waveInPrepareHeader");
 }
示例#3
0
 public WaveOutBuffer(IntPtr hWaveOut, int bufferSize, IWaveProvider bufferFillStream, object waveOutLock)
 {
     this.bufferSize          = bufferSize;
     this.buffer              = new byte[bufferSize];
     this.hBuffer             = GCHandle.Alloc(this.buffer, GCHandleType.Pinned);
     this.hWaveOut            = hWaveOut;
     this.waveStream          = bufferFillStream;
     this.waveOutLock         = waveOutLock;
     this.header              = new WaveHeader();
     this.hHeader             = GCHandle.Alloc(this.header, GCHandleType.Pinned);
     this.header.dataBuffer   = this.hBuffer.AddrOfPinnedObject();
     this.header.bufferLength = bufferSize;
     this.header.loops        = 1;
     this.hThis           = GCHandle.Alloc(this);
     this.header.userData = (IntPtr)this.hThis;
     lock (waveOutLock)
     {
         MmException.Try(WaveInterop.waveOutPrepareHeader(hWaveOut, this.header, Marshal.SizeOf(this.header)), "waveOutPrepareHeader");
     }
 }
示例#4
0
 // made non-static so that playing can be stopped here
 private void Callback(IntPtr hWaveOut, WaveInterop.WaveMessage uMsg, IntPtr dwInstance, WaveHeader wavhdr, IntPtr dwReserved)
 {
     if (uMsg == WaveInterop.WaveMessage.WaveOutDone)
     {
         GCHandle      hBuffer = (GCHandle)wavhdr.userData;
         WaveOutBuffer buffer  = (WaveOutBuffer)hBuffer.Target;
         Interlocked.Decrement(ref queuedBuffers);
         Exception exception = null;
         // check that we're not here through pressing stop
         if (PlaybackState == PlaybackState.Playing)
         {
             // to avoid deadlocks in Function callback mode,
             // we lock round this whole thing, which will include the
             // reading from the stream.
             // this protects us from calling waveOutReset on another
             // thread while a WaveOutWrite is in progress
             lock (waveOutLock)
             {
                 try
                 {
                     if (buffer.OnDone())
                     {
                         Interlocked.Increment(ref queuedBuffers);
                     }
                 }
                 catch (Exception e)
                 {
                     // one likely cause is soundcard being unplugged
                     exception = e;
                 }
             }
         }
         if (queuedBuffers == 0)
         {
             if (callbackInfo.Strategy == WaveCallbackStrategy.FunctionCallback && playbackState == Wave.PlaybackState.Stopped)
             {
                 // the user has pressed stop
                 // DO NOT raise the playback stopped event from here
                 // since on the main thread we are still in the waveOutReset function
                 // Playback stopped will be raised elsewhere
             }
             else
             {
                 playbackState = PlaybackState.Stopped; // set explicitly for when we reach the end of the audio
                 RaisePlaybackStoppedEvent(exception);
             }
         }
     }
 }
示例#5
0
文件: WaveIn.cs 项目: zhangx3000/GFF
 private void Callback(IntPtr waveInHandle, WaveInterop.WaveMessage message, IntPtr userData, WaveHeader waveHeader, IntPtr reserved)
 {
     if (message == WaveInterop.WaveMessage.WaveInData && this.recording)
     {
         WaveInBuffer waveInBuffer = (WaveInBuffer)((GCHandle)waveHeader.userData).Target;
         if (waveInBuffer == null)
         {
             return;
         }
         this.lastReturnedBufferIndex = Array.IndexOf <WaveInBuffer>(this.buffers, waveInBuffer);
         this.RaiseDataAvailable(waveInBuffer);
         try
         {
             waveInBuffer.Reuse();
         }
         catch (Exception e)
         {
             this.recording = false;
             this.RaiseRecordingStopped(e);
         }
     }
 }
示例#6
0
 public static extern MmResult waveOutWrite(IntPtr hWaveOut, WaveHeader lpWaveOutHdr, int uSize);
示例#7
0
 public static extern MmResult waveOutUnprepareHeader(IntPtr hWaveOut, WaveHeader lpWaveOutHdr, int uSize);
示例#8
0
 public static extern MmResult waveInPrepareHeader(IntPtr hWaveIn, WaveHeader lpWaveInHdr, int uSize);
示例#9
0
 public static extern MmResult waveInAddBuffer(IntPtr hWaveIn, WaveHeader pwh, int cbwh);