示例#1
0
        public ResourceChunkHeader ReadChunkHeader()
        {
            var header = new ResourceChunkHeader();

            header.Read(this);
            return(header);
        }
示例#2
0
        public void WriteResourceChunk(Resource resource)
        {
            // Get chunk type
            ResourceChunkType type;

            switch (resource.ResourceType)
            {
            case ResourceType.TextureDictionary:
                type = ResourceChunkType.TextureDictionary;
                break;

            case ResourceType.MaterialDictionary:
                type = ResourceChunkType.MaterialDictionary;
                break;

            case ResourceType.Model:
                type = ResourceChunkType.Model;
                break;

            case ResourceType.ChunkType000100F9:
                type = ResourceChunkType.ChunkType000100F9;
                break;

            case ResourceType.ChunkType000100F8:
                type = ResourceChunkType.ChunkType000100F8;
                break;

            case ResourceType.AnimationPack:
                type = ResourceChunkType.AnimationPack;
                break;

            default:
                throw new InvalidOperationException($"Resource of type {resource.ResourceType} has no associated chunk type.");
            }

            // Skip to-be chunk header
            var startPos = Position;

            SeekCurrent(ResourceChunkHeader.SIZE);

            // Write chunk body
            resource.Write(this);
            var endPos = Position;
            var delta  = endPos - startPos;

            // Write chunk header
            SeekBegin(startPos);
            var header = new ResourceChunkHeader(resource.Version, type, (int)delta);

            header.Write(this);

            // Seek to end of the chunk
            SeekBegin(endPos);
        }
示例#3
0
        public void WriteEndChunk(uint version)
        {
            var header = new ResourceChunkHeader(version, ResourceChunkType.Invalid, 0);

            header.Write(this);
        }