//------------------------------------------------------------------------- public BtChild(IComponent co_actorai, Blackboard blackboard, BehaviorTree bt) { CoActorAi = (CellActorMirrorAi<DefActorMirrorAi>)co_actorai; Blackboard = blackboard; BehaviorTree = bt; }
//------------------------------------------------------------------------- //------------------------------------------------------------------------- public BtChildPlayerManual(IComponent co_actorai, Blackboard blackboard, BehaviorTree bt) : base(co_actorai, blackboard, bt) { }