public Spring_Grid_Force_Placement_Manager(Spring_Effect spring_effect) { this.Force_By_Position_Accumulator = spring_effect.Force_By_Position_Accumulator; Forces = new List<Force_Draw_Handle>(500); Singleton = this; Instances = new Force_Quad_Instances_Manager(CM.game1.GraphicsDevice, MY_Model_Slot_Info_Multiton.Spring_Grid_Force_Drawing_Slot_Info); }
public Spring_Effect(GraphicsDevice gd) { this.device = gd; helper = new Help.GPU_Vertex_Helper(sizex, sizey); Create_Vertex_Buffers(); Create_Surfaces(); force_placement_manager = new Spring_Grid_Force_Placement_Manager(this); Create_Effects(); Create_Debug_Structures(); }