public Intersection_Grid(Spatial.Grids.Grid_Info Grid_Info) { this.grid_info = Grid_Info; grids = new Spatial_Hash_Grid[grid_info.groups]; for (int u = 0; u < grid_info.groups; u++) grids[u] = new Spatial_Hash_Grid(); neutral = grids[(int)Col_Slot.Neutral]; player = grids[(int)Col_Slot.Player]; }
public Intersection_Grid(Spatial.Grids.Grid_Info Grid_Info) { this.grid_info = Grid_Info; grids = new Spatial_Hash_Grid[grid_info.groups]; for (int u = 0; u < grid_info.groups; u++) { grids[u] = new Spatial_Hash_Grid(); } neutral = grids[(int)Col_Slot.Neutral]; player = grids[(int)Col_Slot.Player]; }