public override bool Remove() { this.mouseOverState = null; return(base.Remove()); }
public UIObject(string id, ActorType actorType, StatusType statusType, Transform2D transform, Color color, SpriteEffects spriteEffects, float layerDepth) : base(id, actorType, transform, statusType, color, spriteEffects, layerDepth) { this.mouseOverState = new StatefulBool(2); }