示例#1
0
        //when something is dropped on slot
        public override void OnDrop(PointerEventData eventData)
        {
            ItemDragHandler itemDragHandler = eventData.pointerDrag.GetComponent <ItemDragHandler>();

            if (itemDragHandler == null)
            {
                return;
            }

            //check what previous slot is & then set or swap accordingly
            InventorySlot inventorySlot = itemDragHandler.ItemSlotUI as InventorySlot;

            /*treat slot as inventory slot, check if it actually is..
             * If YES, get item from slot, set, return..*/
            if (inventorySlot != null)
            {
                SlotItem = inventorySlot.ItemSlot.item;
                slotItem.inventoryItem = inventorySlot.ItemSlot.item;
                return;
            }

            HotBarSlot hotBarSlot = itemDragHandler.ItemSlotUI as HotBarSlot;

            /*SWAP..
             * if a hotbar slot is being dropped onto other hbs, store current slot item, set to new item,
             * THEN set item dropped to previous item*/
            if (hotBarSlot != null)
            {
                HotBarItem oldItem = SlotItem;
                SlotItem            = hotBarSlot.SlotItem;
                hotBarSlot.SlotItem = oldItem;
                return;
            }
        }
示例#2
0
        public override void OnDrop(PointerEventData eventData)
        {
            //when something is dropped on x slot, get drag handler script
            ItemDragHandler itemDragHandler = eventData.pointerDrag.GetComponent <ItemDragHandler>();

            if (itemDragHandler == null)
            {
                return;
            }

            //if inventory slot is dropped on another inv. slot
            if ((itemDragHandler.ItemSlotUI as InventorySlot) != null)
            {
                inventory.Swap(itemDragHandler.ItemSlotUI.SlotIndex, SlotIndex);
            }

            //for (int i = 0; 0 < hotBarSlots.Length; i++)
            //{
            //    hotBarSlots[i].SlotItem = inventory.ItemContainer.GetSlotByIndex(i).item;
            //}
        }