示例#1
0
        public MMU(Cartridge cart, GPU gpu, Timer timer, DivideRegister divideRegister, Joypad joypad, APU apu)
        {
            var memoryUnits = new List <IMemoryUnit>
            {
                cart, gpu, _workRAM, joypad, divideRegister, timer, apu, new DMAController()
            };

            MessageBus.Instance.OnReadByte  = ReadByte;
            MessageBus.Instance.OnWriteByte = WriteByte;

            for (var address = 0; address < MemorySchema.MAX_RAM_SIZE; address++)
            {
                foreach (var memoryUnit in memoryUnits)
                {
                    if (memoryUnit.CanReadWriteByte(address))
                    {
                        _memoryUnitLookup[address] = memoryUnit;
                        break;
                    }
                }

                if (!_memoryUnitLookup.ContainsKey(address))
                {
                    _memoryUnitLookup[address] = _mainMemory;
                }
            }
        }
示例#2
0
 public Emulator()
 {
     _cartridge        = new Cartridge();
     _gpu              = new GPU();
     _timer            = new Timer();
     _divideRegister   = new DivideRegister();
     _joypad           = new Joypad();
     _apu              = new APU();
     _mmu              = new MMU(_cartridge, _gpu, _timer, _divideRegister, _joypad, _apu);
     _cpu              = new CPU(_mmu);
     _cpu.OnClockTick += UpdateSystems;
 }