private void ReloadAPU() { _apu = _gameboy.APU; _waveFormat = new WaveFormat(_apu.SampleRate, _apu.SampleSize * 8, _apu.NumChannels); _source = new DirectStreamingSource(_waveFormat, _apu); _soundOut = GetSoundOut(); _soundOut.Initialize(_source); _soundOut.Volume = 0.2f; }