public void WriteSingle(float value) { _newBaseStream.WriteSingle(value); if (_baseStream != null && value == _baseStream.ReadSingle()) { _bitStream.WriteBool(false); } else { _bitStream.WriteBool(true); _bitStream.WriteSingle(value); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { if (args.Length >= 1) { if (args[0] == "exportMap") { ExportMap.ExportMain(args); return; } if (args[0] == "exportStyle") { ExportStyle.ExportMain(args); return; } if (args[0] == "sty2mat") { Sty2Mat.ToolMain(args); return; } } var outStream = new BitStream(); outStream.WriteBool(true); outStream.WriteByte(125); outStream.WriteInt16(32766); outStream.WriteInt32(300000); outStream.WriteInt32(300000, 20); outStream.WriteSingle(0.1f); var inStream = new BitStream(outStream.Bytes); Console.WriteLine(inStream.ReadBool()); Console.WriteLine(inStream.ReadByte()); Console.WriteLine(inStream.ReadInt16()); Console.WriteLine(inStream.ReadInt32()); Console.WriteLine(inStream.ReadInt32(20)); Console.WriteLine(inStream.ReadSingle()); Game.Initialize(); while (true) { Game.Process(); } }