private static void Server_newDeviceConnected(object sender, ConnectivityCore.ConnectionInfo info) { var puzzle = GameItems.FindPuzzle(info.ID); if (puzzle == null) { Debug($"A device with ID {info.ID} tried to connect. But there is no device with such ID in our system"); } else if (puzzle.Name != info.Name) { Debug($"A device with ID {info.ID} tried to connect. But its name is {info.Name} whereas our device ID:{info.ID} is named {puzzle.Name}"); } else { var Zcon = info.Connector; Zcon.g_NewErrorFromDevice += detailedDebug; Zcon.g_WrongToken += detailedDebug; puzzle.Default = info.Default; puzzle.Solution = info.Solution; puzzle.Status = Puzzle.PuzzleStatus.unsolved; puzzle.SetZcon(Zcon); Debug($"{puzzle.Name} with ID {puzzle.ID} successfully connected to the system"); } }
public static void Init() { LoadAllPuzzles(); Server = new ConnectivityCore(); GameItems.Server.g_NewErrorFromDevice += detailedDebug; Server.g_newDeviceConnected += Server_newDeviceConnected; Server.g_newDebugMessage += Debug; BrainConnector.g_NewNetworkError += (sender, err) => { var p = GameItems.FindPuzzle((sender as BrainConnector).remoteID); Debug($"Network error at {p.Name} : {err.Message}"); }; }
public static void detailedDebug(object sender, Exception err) { var p = GameItems.FindPuzzle((sender as BrainConnector).remoteID); Debug($"Error at {p.Name} : {err.Message}"); }
public static void detailedDebug(object sender, BrainMessage msg) { var p = GameItems.FindPuzzle((sender as BrainConnector).remoteID); Debug($"Error at {p.Name} : {msg.Params["Message"].ToString()}"); }