public AssetService( GamePathService gamePathService, DownloadUrlService urlService, HttpClient client) { _gamePathService = gamePathService; _urlService = urlService; _client = client; }
public AssetService(GamePathService gamePathService, DownloadUrlService urlService) { _gamePathService = gamePathService; _urlService = urlService; _client = new HttpClient() { Timeout = TimeSpan.FromSeconds(15) }; }
public VersionService(GamePathService gamePathService, DownloadUrlService urlService) { _gamePathService = gamePathService; _urlService = urlService; _versions = new Dictionary <string, Version>(8); _client = new HttpClient { Timeout = TimeSpan.FromSeconds(15) }; }
public VersionService( GamePathService gamePathService, DownloadUrlService urlService, LibraryService libraryService, HttpClient client) { _gamePathService = gamePathService; _urlService = urlService; _libraryService = libraryService; _client = client; _versions = new Dictionary <string, Version>(8); }
public LaunchService(GamePathService gamePathService) { _gamePathService = gamePathService; }
public LibraryService(GamePathService gamePathService, DownloadUrlService urlService) { _gamePathService = gamePathService; _urlService = urlService; }
public LaunchService(GamePathService gamePathService, LogService logService) { _gamePathService = gamePathService; _logService = logService; }