public static void Draw(Player player, Enemy enemy) { Console.WriteLine("Score: '{0}' Health: '{1}' Name: '{2}' Damage: '{3}'\n\n", player.Score, player.Health, player.Name, player.Damage()); Console.WriteLine("Health: '{0}' Name: '{1}'\n\n", enemy.Health, enemy.Name); }
public static Dictionary<int, Enemy> generateEnemyList() { Enemy one = new Enemy(0); Enemy two = new Enemy(1); Enemy three = new Enemy(0); Enemy four = new Enemy(1); Enemy five = new Enemy(1); Enemy finalBoss = new Enemy(2); one.Location = rndLoc(); two.Location = rndLoc(); three.Location = rndLoc(); four.Location = rndLoc(); five.Location = 1; finalBoss.Location = 4; return new Dictionary<int, Enemy>() { {0, one }, {1, two }, {2,three }, {3, four }, {4, five }, {5, finalBoss} }; }