示例#1
0
        void SetInitialReferences()
        {
            meleeMaster = GetComponent <Melee_Master>();

            if (GetComponent <Item_Master>() != null)
            {
                itemMaster = GetComponent <Item_Master>();
            }
        }
示例#2
0
 void SetInitialReferences()
 {
     meleeMaster = GetComponent <Melee_Master>();
     myTransform = transform;
 }
示例#3
0
 void SetInitialReferences()
 {
     meleeMaster = GetComponent <Melee_Master>();
 }