示例#1
0
 public void SendKeys(KeyData data)
 {
     foreach (var key in data.KeysDown)
     {
         PressKey(key, true);
     }
     foreach (var key in data.KeysUp)
     {
         PressKey(key, false);
     }
 }
示例#2
0
        public KeyData Translate(JoystickState input)
        {
            var keyData = new KeyData();

            var restrictX = vm.FourWayInput && Math.Abs(AXIS_MAX / 2 - input.X) < Math.Abs(AXIS_MAX / 2 - input.Y);
            var restrictY = vm.FourWayInput && Math.Abs(AXIS_MAX / 2 - input.X) >= Math.Abs(AXIS_MAX / 2 - input.Y);

            // Press left key
            if (input.X < deadzoneXRange.Item1 && !restrictX && !state.Left)
            {
                state.Left = true;
                keyData.KeysDown.Add(vm.LeftInput);
            }
            // Release left key
            else if ((input.X >= deadzoneXRange.Item1 || restrictX) && state.Left)
            {
                state.Left = false;
                keyData.KeysUp.Add(vm.LeftInput);
            }

            // Press right key
            if (input.X > deadzoneXRange.Item2 && !restrictX && !state.Right)
            {
                state.Right = true;
                keyData.KeysDown.Add(vm.RightInput);
            }
            // Release right key
            else if ((input.X <= deadzoneXRange.Item2 || restrictX) && state.Right)
            {
                state.Right = false;
                keyData.KeysUp.Add(vm.RightInput);
            }

            // Press up key
            if (input.Y < deadzoneYRange.Item1 && !restrictY && !state.Up)
            {
                state.Up = true;
                keyData.KeysDown.Add(vm.UpInput);
            }
            // Release up key
            else if ((input.Y >= deadzoneYRange.Item1 || restrictY) && state.Up)
            {
                state.Up = false;
                keyData.KeysUp.Add(vm.UpInput);
            }

            // Press down key
            if (input.Y > deadzoneYRange.Item2 && !restrictY && !state.Down)
            {
                state.Down = true;
                keyData.KeysDown.Add(vm.DownInput);
            }
            // Release down key
            else if ((input.Y <= deadzoneYRange.Item2 || restrictY) && state.Down)
            {
                state.Down = false;
                keyData.KeysUp.Add(vm.DownInput);
            }
            oldInput = input;

            return(keyData);
        }