public void Update(GameTime gameTime) { hoveredOption = null; for (int i = 0; i < Options.Count; i++) { Rectangle rect = GetBounds(i); if (rect.Contains(KeyMouseReader.MouseScreenPosition)) { hoveredOption = Options[i]; if (KeyMouseReader.LeftClick()) { Options[i].Action(); } } } }
public void HandleInput(GameTime gameTime) { direction = Vector2.Zero; direction.Y += KeyMouseReader.KeyHold(Keys.W) ? -1 : 0; direction.Y += KeyMouseReader.KeyHold(Keys.S) ? 1 : 0; direction.X += KeyMouseReader.KeyHold(Keys.A) ? -1 : 0; direction.X += KeyMouseReader.KeyHold(Keys.D) ? 1 : 0; direction = direction.LengthSquared() > 1 ? Vector2.Normalize(direction) : direction; if (KeyMouseReader.LeftClick() && !hasFocusOnPlanet) { //EntityManager.CreateBullet(this, Center, Input.MouseWorldPosition); equipedWeapon.Fire(Center, KeyMouseReader.MouseWorldPosition, rotation, TypeOfBullet.Player, gameTime); EventManager.Dispatch(new PlayerShootEvent(Position, 1337)); } ChangeWeapon(); }