public override StrNode GetHandlingNode(Engine e) { if (e.NextCompressedStringBit() == true) { return(right.GetHandlingNode(e)); } else { return(left.GetHandlingNode(e)); } }
public override void HandleNextChar(Engine e) { if (e.NextCompressedStringBit() == true) { right.HandleNextChar(e); } else { left.HandleNextChar(e); } }
public override void HandleNextChar(Engine e) { if (e.NextCompressedStringBit() == true) right.HandleNextChar(e); else left.HandleNextChar(e); }
public override StrNode GetHandlingNode(Engine e) { if (e.NextCompressedStringBit() == true) return right.GetHandlingNode(e); else return left.GetHandlingNode(e); }