/// <summary> /// Add services : /// </summary> protected override void Initialize () { base.Initialize(); constBuffer = new ConstantBuffer(GraphicsDevice, typeof(CBData)); LoadContent(); Reloading += (s, e) => LoadContent(); GetService<Camera>().FreeCamPosition = new Vector3Fusion(0, 12, 21); // fill vertex buffer for cube: Vector4Fusion color = new Vector4Fusion(Vector3Fusion.Zero, 1); Fusion.Mathematics.Vector2 texcoord = Fusion.Mathematics.Vector2.Zero; // back face var v0 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(-1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v1 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(-1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v2 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(-1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v3 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(-1.0f, 0, 0), Color = color, TexCoord = texcoord }; // front var v4 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v5 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v6 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v7 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(1.0f, 0, 0), Color = color, TexCoord = texcoord }; // left var v8 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(0, 0, -1.0f), Color = color, TexCoord = texcoord }; var v9 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(0, 0, -1.0f), Color = color, TexCoord = texcoord }; var v10 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(0, 0, -1.0f), Color = color, TexCoord = texcoord }; var v11 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(0, 0, -1.0f), Color = color, TexCoord = texcoord }; // right var v12 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(0, 0, 1.0f), Color = color, TexCoord = texcoord }; var v13 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(0, 0, 1.0f), Color = color, TexCoord = texcoord }; var v14 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(0, 0, 1.0f), Color = color, TexCoord = texcoord }; var v15 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(0, 0, 1.0f), Color = color, TexCoord = texcoord }; // top var v16 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(0, 1.0f, 0), Color = color, TexCoord = texcoord }; var v17 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(0, 1.0f, 0), Color = color, TexCoord = texcoord }; var v18 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(0, 1.0f, 0), Color = color, TexCoord = texcoord }; var v19 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(0, 1.0f, 0), Color = color, TexCoord = texcoord }; // bottom var v20 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(0, -1.0f, 0), Color = color, TexCoord = texcoord }; var v21 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(0, -1.0f, 0), Color = color, TexCoord = texcoord }; var v22 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(0, -1.0f, 0), Color = color, TexCoord = texcoord }; var v23 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(0, -1.0f, 0), Color = color, TexCoord = texcoord }; data = new CubeVertex[] { v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23 }; vb.SetData(data, 0, 24); // fill the index buffer var index = new int[] { 3, 1, 0, // back 3, 2, 1, 4, 5, 7, // front 7, 5, 6, 8, 9, 11, // left 11, 9, 10, 14, 13, 12, // right 14, 12, 15, 19, 16, 17, // top 19, 17, 18, 20, 23, 22, // bottom 20, 22, 21}; ib.SetData(index); }
/// <summary> /// Add services : /// </summary> protected override void Initialize() { base.Initialize(); constBuffer = new ConstantBuffer(GraphicsDevice, typeof(CBData)); LoadContent(); Reloading += (s, e) => LoadContent(); GetService <Camera>().FreeCamPosition = new Vector3Fusion(0, 12, 21); // fill vertex buffer for cube: Vector4Fusion color = new Vector4Fusion(Vector3Fusion.Zero, 1); Fusion.Mathematics.Vector2 texcoord = Fusion.Mathematics.Vector2.Zero; // back face var v0 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(-1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v1 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(-1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v2 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(-1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v3 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(-1.0f, 0, 0), Color = color, TexCoord = texcoord }; // front var v4 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v5 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v6 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(1.0f, 0, 0), Color = color, TexCoord = texcoord }; var v7 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(1.0f, 0, 0), Color = color, TexCoord = texcoord }; // left var v8 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(0, 0, -1.0f), Color = color, TexCoord = texcoord }; var v9 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(0, 0, -1.0f), Color = color, TexCoord = texcoord }; var v10 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(0, 0, -1.0f), Color = color, TexCoord = texcoord }; var v11 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(0, 0, -1.0f), Color = color, TexCoord = texcoord }; // right var v12 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(0, 0, 1.0f), Color = color, TexCoord = texcoord }; var v13 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(0, 0, 1.0f), Color = color, TexCoord = texcoord }; var v14 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(0, 0, 1.0f), Color = color, TexCoord = texcoord }; var v15 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(0, 0, 1.0f), Color = color, TexCoord = texcoord }; // top var v16 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(0, 1.0f, 0), Color = color, TexCoord = texcoord }; var v17 = new CubeVertex { Position = new Vector3Fusion(0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(0, 1.0f, 0), Color = color, TexCoord = texcoord }; var v18 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, 0.5f), Normal = new Vector3Fusion(0, 1.0f, 0), Color = color, TexCoord = texcoord }; var v19 = new CubeVertex { Position = new Vector3Fusion(-0.5f, 0.5f, -0.5f), Normal = new Vector3Fusion(0, 1.0f, 0), Color = color, TexCoord = texcoord }; // bottom var v20 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(0, -1.0f, 0), Color = color, TexCoord = texcoord }; var v21 = new CubeVertex { Position = new Vector3Fusion(0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(0, -1.0f, 0), Color = color, TexCoord = texcoord }; var v22 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, 0.5f), Normal = new Vector3Fusion(0, -1.0f, 0), Color = color, TexCoord = texcoord }; var v23 = new CubeVertex { Position = new Vector3Fusion(-0.5f, -0.5f, -0.5f), Normal = new Vector3Fusion(0, -1.0f, 0), Color = color, TexCoord = texcoord }; data = new CubeVertex[] { v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23 }; vb.SetData(data, 0, 24); // fill the index buffer var index = new int[] { 3, 1, 0, // back 3, 2, 1, 4, 5, 7, // front 7, 5, 6, 8, 9, 11, // left 11, 9, 10, 14, 13, 12, // right 14, 12, 15, 19, 16, 17, // top 19, 17, 18, 20, 23, 22, // bottom 20, 22, 21 }; ib.SetData(index); }