/// <summary> /// Passes the Component to the SceneVisitor which decides what to do with that Component. /// </summary> /// <param name="sv">The SceneVisitor instance updates the position of this pointlight according to the transformation of the pointlights parent.</param> public override void Accept(SceneVisitor sv) { if (SceneEntity != null) { _position = SceneEntity.transform.GlobalPosition * SceneManager.RC.View; } sv.Visit((PointLight)this); }
/// <summary> /// Accept is called by the current visitor. This function is currently used for traversal and search algorithms by the SceneManager object. /// </summary> /// <param name="sv">The visitor that is currently traversing the scene.</param> public override void Accept(SceneVisitor sv) { if (SceneEntity != null) { _direction = SceneEntity.transform.Forward * new float3x3(SceneManager.RC.View); } sv.Visit((DirectionalLight)this); }
/// <summary> /// Accept is called by the current visitor. This function is currently used for traversal and search algorithms by the SceneManager object. /// </summary> /// <param name="sv">The visitor that is currently traversing the scene.</param> public override void Accept(SceneVisitor sv) { sv.Visit((ActionCode)this); }
/// <summary> /// Passes the Component to the SceneVisitor which decides what to do with that Component. /// </summary> /// <param name="sv">The SceneVisitor that traverses through the information of the renderer during runtime.</param> public override void Accept(SceneVisitor sv) { sv.Visit((Renderer)this); }
/// <summary> /// Passes the Component to the SceneVisitor which decides what to do with that Component. /// </summary> /// <param name="sv">The SceneVisitor.</param> public override void Accept(SceneVisitor sv) { if (SceneEntity != null) { _position = SceneEntity.transform.GlobalPosition * SceneManager.RC.View; _direction = SceneEntity.transform.Forward * new float3x3(SceneManager.RC.View); } sv.Visit((SpotLight)this); }
/// <summary> /// Passes this Component to the <see cref="SceneVisitor"/> which decides what to do with that Component. /// </summary> /// <param name="sv">The SceneVisitor.</param> public override void Accept(SceneVisitor sv) { sv.Visit(this); }
/// <summary> /// Accept is called by the current visitor. This function is currently used for traversal and search algorithms by the SceneManager object. /// </summary> /// <param name="sv">The visitor that is currently traversing the scene.</param> public override void Accept(SceneVisitor sv) { sv.Visit((Camera)this); //DrawCameraView(); }