/// <summary> /// Transforms a given vector by a matrix. /// </summary> /// <param name="matrix">A <see cref="Matrix3D"/> instance.</param> /// <param name="vector">A <see cref="Vector3D"/> instance.</param> /// <returns>A new <see cref="Vector3D"/> instance containing the result.</returns> public static Vector3D operator*(Matrix3D matrix, Vector3D vector) { return(Matrix3D.Transform(matrix, vector)); }