/// <summary> /// Initializes a new instance of the <see cref="RenderCanvasImp"/> class. /// </summary> public RenderCanvasImp() { const int width = 1280; var height = System.Math.Min(Screen.PrimaryScreen.Bounds.Height - 100, 720); try { _gameWindow = new RenderCanvasGameWindow(this, width, height, true); } catch { _gameWindow = new RenderCanvasGameWindow(this, width, height, false); } }
/// <summary> /// Initializes a new instance of the <see cref="RenderCanvasImp"/> class. /// </summary> public RenderCanvasImp() { const int width = 1280; var height = System.Math.Min(Screen.PrimaryScreen.Bounds.Height - 100, 720); try { _gameWindow = new RenderCanvasGameWindow(this, width, height, true); } catch { _gameWindow = new RenderCanvasGameWindow(this, width, height, false); } }