private void KeyUp(object sender, KeyEventArgs kea) { if (_keys.Contains((int) kea.KeyCode)) _keys.Remove((int) kea.KeyCode); if (!_keysUp.Contains((int) kea.KeyCode)) _keysUp.Add((int) kea.KeyCode); }
private void KeyDown(object sender, KeyEventArgs kea) { if (!_keys.Contains((int) kea.KeyCode)) { _keys.Add((int) kea.KeyCode); if (!_keysDown.Contains((int) kea.KeyCode)) _keysDown.Add((int) kea.KeyCode); } }