/// <summary> /// Resolves the Stormy Seas Event /// </summary> /// <param name="game">The GameState</param> /// <param name="hunterPlayingEvent">The Hunter playing the Event</param> /// <param name="logic">The artificial intelligence component</param> private static void PlayStormySeas(GameState game, Hunter hunterPlayingEvent, DecisionMaker logic) { Console.WriteLine("Where is {0} playing Stormy Seas?", hunterPlayingEvent.Name()); var stormySeasLocation = Location.Nowhere; while (stormySeasLocation == Location.Nowhere || game.Map.TypeOfLocation(stormySeasLocation) != LocationType.Sea) { stormySeasLocation = Enumerations.GetLocationFromString(Console.ReadLine()); } game.StormySeasLocation = stormySeasLocation; game.StormySeasRounds = 2; if (stormySeasLocation == game.Dracula.CurrentLocation) { Console.WriteLine("Dracula was in {0}", stormySeasLocation.Name()); int position = game.Dracula.RevealCardInTrailWithLocation(stormySeasLocation); logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, stormySeasLocation, position); var destination = logic.ChoosePortToGoToAfterStormySeas(game); if (destination == Location.Nowhere) { Console.WriteLine("Dracula cannot make a legal move"); game.Dracula.TakePunishmentForCheating(game); return; } int doubleBackSlot; var cardDroppedOffTrail = game.Dracula.MoveTo(destination, Power.None, out doubleBackSlot); logic.AddDisembarkedCardToAllPossibleTrails(game); if (doubleBackSlot > -1) { Console.WriteLine("Dracula Doubled Back to the location in slot {0}", doubleBackSlot + 1); } var cardsDroppedOffTrail = new List<DraculaCardSlot>(); if (cardDroppedOffTrail != null) { cardsDroppedOffTrail.Add(cardDroppedOffTrail); } if (DraculaIsPlayingSensationalistPressToPreventRevealingLocation(game, destination, logic)) { Console.WriteLine("Dracula prevented a location from being revealed"); } else { game.Dracula.RevealCardInTrailWithLocation(destination); logic.EliminateTrailsThatDoNotContainLocationAtPosition(game, destination, 0); } DealWithDroppedOffCardSlots(game, cardsDroppedOffTrail, logic); CheckForJonathanHarker(game, logic); } else { logic.EliminateTrailsThatContainLocation(game, stormySeasLocation); } }