示例#1
0
        public FSInputTouch findOrCreateTouch(int touchId)
        {
            FSInputTouch fingerTouch = null;
            bool         found       = false;

            foreach (FSInputTouch testTouch in aliveTouches)
            {
                if (testTouch.Id == touchId)
                {
                    fingerTouch = testTouch;
                    found       = true;
                    break;
                }
            }

            if (!found)
            {
                fingerTouch    = new FSInputTouch();
                fingerTouch.Id = touchId;
                aliveTouches.Add(fingerTouch);
            }

            aliveTouchesIds.Add(fingerTouch.Id);

            return(fingerTouch);
        }
 public override void UpdateTouches(FSInputManager oic)
 {
     for (int i = 0; i < Input.touchCount; i++)
     {
         UnityEngine.Touch touch       = Input.GetTouch(i);
         FSInputTouch      fingerTouch = oic.findOrCreateTouch(touch.fingerId);
         fingerTouch.IsActive = true;
         fingerTouch.UpdatePosition(touch.position.x, Screen.height - touch.position.y);
     }
 }
示例#3
0
 public override void UpdateTouches(FSInputManager oic)
 {
     if (tuioTracking != null)
     {
         tuioTracking.BuildTouchDictionary();
         foreach (KeyValuePair <int, Tuio.Touch> touch in tuioTracking.AllTouches)
         {
             FSInputTouch fingerTouch = oic.findOrCreateTouch(touch.Key);
             fingerTouch.IsActive = true;
             fingerTouch.UpdatePosition(touch.Value.RawPoint.x * Screen.width, touch.Value.RawPoint.y * Screen.height);
         }
     }
 }
示例#4
0
        public void Start()
        {
            savedMousePos = Input.mousePosition;

            desktopZoom      = 1.0f;
            desktopLastZoom  = 1.0f;
            desktopZoomSpeed = 0.0f;

            numTouches = 0;

            defaultTouch         = new FSInputTouch();
            aliveTouches         = new List <FSInputTouch>();
            aliveTouchesIds      = new List <int>();
            lastGoneActiveTime   = Time.time;
            lastGoneInactiveTime = Time.time;
            numClick             = 0;

            joypadIsConnected = false;

            dpiFactor = Mathf.Max(Screen.dpi != 0 ? Screen.dpi / 130.0f : 1.0f, 1.0f);

            FSInputBinding(true);
        }
示例#5
0
        private void UpdateControlState()
        {
            if (!isUpdated)
            {
                Vector2 defaultTouchPosition = new Vector2(0, 0);
                bool    defaultTouchActive   = false;

                //Reset touches
                if (aliveTouches != null)
                {
                    foreach (FSInputTouch testTouch in aliveTouches)
                    {
                        testTouch.ResetLastState();
                    }
                }

                if (defaultTouch != null)
                {
                    defaultTouchPosition = defaultTouch.Position;
                    defaultTouch.ResetLastState();
                }

                if (aliveTouchesIds != null)
                {
                    aliveTouchesIds.Clear();
                }

                List <FSInputController> touchInputs = Manager.GetAllInstances <FSInputController>();


                foreach (FSInputController ti in touchInputs)
                {
                    ti.UpdateTouches(this);
                }

                /*
                 * if(multitouchEnabled){
                 *
                 *
                 * }*/

                if (aliveTouchesIds.Count == 0)
                {
                    FSInputTouch fingerTouch = findOrCreateTouch(mouseToucheId);

                    if (Input.mousePosition != savedMousePos)
                    {
                        fingerTouch.UpdatePosition(Input.mousePosition.x, Screen.height - Input.mousePosition.y);
                        savedMousePos = Input.mousePosition;
                    }

                    fingerTouch.IsActive = Input.GetMouseButton(0);
                }
                //Joypad

                if (useJoypadAsMouse && joypadIsConnected)
                {
                    FSInputTouch fingerTouch = findOrCreateTouch(mouseToucheId);

                    if (GetAxisRaw("Click") == 1)
                    {
                        fingerTouch.IsActive = true;
                    }

                    fingerTouch.UpdatePosition(fingerTouch.Position.x + GetAxisRaw("Cursor X") * joypadCursorSpeed * Screen.width * Time.deltaTime,
                                               fingerTouch.Position.y - GetAxisRaw("Cursor Y") * joypadCursorSpeed * Screen.width * Time.deltaTime);
                }

                //Remove not active touches
                for (int i = aliveTouches.Count - 1; i >= 0; i--)
                {
                    if (!aliveTouchesIds.Contains(aliveTouches[i].Id))
                    {
                        aliveTouches[i].IsActive = false;
                        aliveTouches.RemoveAt(i);
                    }
                }

                int numTouches = aliveTouches.Count;

                if (numTouches == 1)
                {
                    defaultTouchActive   = aliveTouches[0].IsActive;
                    defaultTouchPosition = aliveTouches[0].Position;
                }

                defaultTouch.IsActive = defaultTouchActive;
                defaultTouch.UpdatePosition(defaultTouchPosition.x, defaultTouchPosition.y);

                if (numTouches == 2)
                {
                    FSInputTouch touch1  = aliveTouches[0];
                    FSInputTouch touch2  = aliveTouches[1];
                    float        curDist = Vector2.Distance(touch1.Position, touch2.Position);
                    if (touch1.IsMoving && touch2.IsMoving && savedZoomDist > 0)
                    {
                        deltaZoom = curDist / savedZoomDist;
                        isZooming = true;
                    }

                    //Debug.Log("distance " + deltaZoom);
                    savedZoomDist = curDist;
                }
                else
                {
                    float scroll = GetAxisRaw("Zoom");

                    if (scroll != 0)
                    {
                        isZooming         = true;
                        desktopZoomSpeed += scroll / 10.0f;
                    }
                    else if (desktopZoomSpeed == 0)
                    {
                        isZooming = false;
                    }

                    deltaZoom   = desktopZoom / desktopLastZoom;
                    desktopZoom = 1.0f;
                }

                desktopLastZoom = desktopZoom;

                if (desktopZoomSpeed < -0.01f || desktopZoomSpeed > 0.01f)
                {
                    desktopZoomSpeed -= desktopZoomSpeed * Time.deltaTime * 3;
                    desktopZoom      += desktopZoomSpeed * Time.deltaTime * 3;
                }
                else
                {
                    desktopZoomSpeed = 0;
                }

                //Click processing
                hasBeenClicked       = false;
                hasBeenSimpleClicked = false;

                if (defaultTouch.HasGoneActive)
                {
                    lastGoneActiveTime = Time.time;
                }

                if (defaultTouch.HasGoneInactive)
                {
                    if (((numClick == 0 && (Time.time - lastGoneActiveTime < clickTime)) || (Time.time - lastGoneInactiveTime < clickTime)) && defaultTouch.Distance < clickDistanceTolerance * dpiFactor)
                    {
                        hasBeenClicked = true;
                        numClick++;
                        if (Clicked != null)
                        {
                            Clicked(defaultTouch);
                        }
                    }

                    lastGoneInactiveTime = Time.time;
                }
                else if (numClick > 0 && (Time.time - lastGoneInactiveTime > clickTime))
                {
                    numClick = 0;
                    hasBeenSimpleClickedDone = false;
                }

                if (!hasBeenSimpleClickedDone && numClick == 1 && (Time.time - lastGoneActiveTime > clickTime))
                {
                    hasBeenSimpleClicked     = true;
                    hasBeenSimpleClickedDone = true;
                    if (SimpleClicked != null)
                    {
                        SimpleClicked(defaultTouch);
                    }
                }

                isUpdated = true;
            }
        }