示例#1
0
        public IEnumerator PlayBackward()
        {
            if (!IsRun)
            {
                bool Flag = true;
                IsRun = true;
                Log LOG;
                do
                {
                    LOG = ExecutedStack.Peek();
                    if (LOG.type == activityType.TURNCOLOR)
                    {
                        TurnColor log = (TurnColor)ExecutedStack.Pop();
                        if (log.restore)
                        {
                            Flag = false;
                            Nodes[log.index].SetColor(log.DestinationColor);
                            yield return(new WaitForSeconds(MoveTool.duration));

                            Nodes[log.index].SetColor(log.OriginColor);
                        }
                        else
                        {
                            Nodes[log.index].SetColor(log.OriginColor);
                        }
                    }
                    else
                    {
                        Movement log = (Movement)ExecutedStack.Pop();
                        Nodes[log.index].MoveTo(-log.x_steps, -log.y_steps);
                    }
                    MyTools.QueuePushFront(DemoQueue, LOG);
                } while (ExecutedStack.Count > 0 && ExecutedStack.Peek().hasNext);
                if (Flag)
                {
                    yield return(new WaitForSeconds(MoveTool.duration));
                }
                IsRun = false;
            }
        }
示例#2
0
        public IEnumerator PlayForward()
        {
            bool flag = true;

            if (!IsRun)
            {
                IsRun = true;
                Log LOG;
                do
                {
                    LOG = DemoQueue.Peek();
                    if (LOG.type == activityType.MOVE)
                    {
                        Movement log = (Movement)DemoQueue.Dequeue();
                        Nodes[log.index].MoveTo(log.x_steps, log.y_steps);;
                    }
                    else
                    {
                        TurnColor log = (TurnColor)DemoQueue.Dequeue();
                        Nodes[log.index].SetColor(log.DestinationColor);
                        if (log.restore)  //如果要求颜色变回去
                        {
                            flag = false;
                            yield return(new WaitForSeconds(MoveTool.duration));

                            Nodes[log.index].SetColor(log.OriginColor);
                        }
                    }
                    ExecutedStack.Push(LOG);
                } while (DemoQueue.Count > 0 && LOG.hasNext);
                if (flag)
                {
                    yield return(new WaitForSeconds(MoveTool.duration));
                }
                IsRun = false;
            }
        }