public override void DrawCommandGUI() { serializedObject.Update(); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("Tag Help", "Show help info for tags"), new GUIStyle(EditorStyles.miniButton))) { showTagHelp = !showTagHelp; } EditorGUILayout.EndHorizontal(); if (showTagHelp) { DrawTagHelpLabel(); } EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(storyTextProp); Say t = target as Say; if (t.character != null && t.character.profileSprite != null && t.character.profileSprite.texture != null) { Texture2D characterTexture = t.character.profileSprite.texture; float aspect = (float)characterTexture.width / (float)characterTexture.height; Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(50), GUILayout.ExpandWidth(false)); CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor; characterEditor.DrawPreview(previewRect, characterTexture); DestroyImmediate(characterEditor); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); CommandEditor.ObjectField <Character>(characterProp, new GUIContent("Character", "Character to display in dialog"), new GUIContent("<None>"), Character.activeCharacters); EditorGUILayout.PropertyField(voiceOverClipProp, new GUIContent("Voice Over Clip", "Voice over audio to play when the say text is displayed")); EditorGUILayout.PropertyField(showOnceProp, new GUIContent("Show Once", "Show this text once and never show it again.")); serializedObject.ApplyModifiedProperties(); }
public override void DrawCommandGUI() { serializedObject.Update(); ChooseOption t = target as ChooseOption; CommandEditor.ObjectField <Character>(characterProp, new GUIContent("Character", "Character to display in dialog"), new GUIContent("<None>"), Character.activeCharacters); CommandEditor.ObjectField <ChooseDialog>(chooseDialogProp, new GUIContent("Choose Dialog", "Choose Dialog object to use to display the multiple player choices"), new GUIContent("<Default>"), ChooseDialog.activeDialogs); bool showPortraits = false; // Only show portrait selection if... if (t.character != null && // Character is selected t.character.portraits != null && // Character has a portraits field t.character.portraits.Count > 0) // Selected Character has at least 1 portrait { showPortraits = true; } if (showPortraits) { CommandEditor.ObjectField <Sprite>(portraitProp, new GUIContent("Portrait", "Portrait representing speaking character"), new GUIContent("<None>"), t.character.portraits); } else { t.portrait = null; } EditorGUILayout.PropertyField(chooseTextProp); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("Tag Help", "Show help info for tags"), new GUIStyle(EditorStyles.miniButton))) { showTagHelp = !showTagHelp; } EditorGUILayout.EndHorizontal(); if (showTagHelp) { SayEditor.DrawTagHelpLabel(); } EditorGUILayout.Separator(); EditorGUILayout.PropertyField(voiceOverClipProp, new GUIContent("Voice Over Clip", "Voice over audio to play when the choose text is displayed")); EditorGUILayout.PropertyField(timeoutDurationProp, new GUIContent("Timeout Duration", "Time limit for player to make a choice. Set to 0 for no limit.")); if (showPortraits && t.portrait != null) { Texture2D characterTexture = t.portrait.texture; float aspect = (float)characterTexture.width / (float)characterTexture.height; Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true)); CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor; characterEditor.DrawPreview(previewRect, characterTexture); DestroyImmediate(characterEditor); } serializedObject.ApplyModifiedProperties(); }
public override void DrawCommandGUI() { serializedObject.Update(); Portrait t = target as Portrait; if (PortraitStage.activePortraitStages.Count > 1) { CommandEditor.ObjectField <PortraitStage>(portraitStageProp, new GUIContent("Portrait Stage", "Stage to display the character portraits on"), new GUIContent("<Default>"), PortraitStage.activePortraitStages); } // Format Enum names string[] displayLabels = StringFormatter.formatEnumNames(t.display, "<None>"); displayProp.enumValueIndex = EditorGUILayout.Popup("Display", (int)displayProp.enumValueIndex, displayLabels); string characterLabel = "Character"; if (t.display == displayType.Swap) { CommandEditor.ObjectField <Character>(replacedCharacterProp, new GUIContent("Replace", "Character to swap with"), new GUIContent("<None>"), Character.activeCharacters); characterLabel = "With"; } CommandEditor.ObjectField <Character>(characterProp, new GUIContent(characterLabel, "Character to display"), new GUIContent("<None>"), Character.activeCharacters); bool showOptionalFields = true; PortraitStage ps = t.portraitStage; // Only show optional portrait fields once required fields have been filled... if (t.character != null) // Character is selected { if (t.character.portraits == null || // Character has a portraits field t.character.portraits.Count <= 0) // Character has at least one portrait { EditorGUILayout.HelpBox("This character has no portraits. Please add portraits to the character's prefab before using this command.", MessageType.Error); showOptionalFields = false; } if (t.portraitStage == null) // If default portrait stage selected { ps = t.GetFungusScript().defaultPortraitStage;; // Try to get game's default portrait stage if (t.portraitStage == null) // If no default specified, try to get any portrait stage in the scene { ps = GameObject.FindObjectOfType <PortraitStage>(); } } if (ps == null) { EditorGUILayout.HelpBox("No portrait stage has been set. Please create a new portrait stage using [Game Object > Fungus > Portrait > Portrait Stage].", MessageType.Error); showOptionalFields = false; } } if (t.display != displayType.NULL && t.character != null && showOptionalFields) { if (t.display != displayType.Hide && t.display != displayType.MoveToFront) { // PORTRAIT CommandEditor.ObjectField <Sprite>(portraitProp, new GUIContent("Portrait", "Portrait representing character"), new GUIContent("<Previous>"), t.character.portraits); if (t.character.portraitsFace != facingDirection.NULL) { // FACING // Display the values of the facing enum as <-- and --> arrows to avoid confusion with position field string[] facingArrows = new string[] { "<Previous>", "<--", "-->", }; facingProp.enumValueIndex = EditorGUILayout.Popup("Facing", (int)facingProp.enumValueIndex, facingArrows); } else { t.facing = facingDirection.NULL; } } else { t.portrait = null; t.facing = facingDirection.NULL; } string toPositionPrefix = ""; if (t.move) { // MOVE EditorGUILayout.PropertyField(moveProp); } if (t.move) { if (t.display != displayType.Hide) { // START FROM OFFSET EditorGUILayout.PropertyField(shiftIntoPlaceProp); } } if (t.move) { if (t.display != displayType.Hide) { if (t.shiftIntoPlace) { t.fromPosition = null; // OFFSET // Format Enum names string[] offsetLabels = StringFormatter.formatEnumNames(t.offset, "<Previous>"); offsetProp.enumValueIndex = EditorGUILayout.Popup("From Offset", (int)offsetProp.enumValueIndex, offsetLabels); } else { t.offset = positionOffset.NULL; // FROM POSITION CommandEditor.ObjectField <RectTransform>(fromPositionProp, new GUIContent("From Position", "Move the portrait to this position"), new GUIContent("<Previous>"), ps.positions); } } toPositionPrefix = "To "; } else { t.shiftIntoPlace = false; t.fromPosition = null; toPositionPrefix = "At "; } if (t.display == displayType.Show || (t.display == displayType.Hide && t.move)) { // TO POSITION CommandEditor.ObjectField <RectTransform>(toPositionProp, new GUIContent(toPositionPrefix + "Position", "Move the portrait to this position"), new GUIContent("<Previous>"), ps.positions); } else { t.toPosition = null; } if (!t.move && t.display != displayType.MoveToFront) { // MOVE EditorGUILayout.PropertyField(moveProp); } if (t.display != displayType.MoveToFront) { EditorGUILayout.Separator(); // USE DEFAULT SETTINGS EditorGUILayout.PropertyField(useDefaultSettingsProp); if (!t.useDefaultSettings) { // FADE DURATION EditorGUILayout.PropertyField(fadeDurationProp); if (t.move) { // MOVE SPEED EditorGUILayout.PropertyField(moveSpeedProp); } if (t.shiftIntoPlace) { // SHIFT OFFSET EditorGUILayout.PropertyField(shiftOffsetProp); } } } else { t.move = false; t.useDefaultSettings = true; EditorGUILayout.Separator(); } EditorGUILayout.PropertyField(waitUntilFinishedProp); if (t.portrait != null && t.display != displayType.Hide) { EditorGUILayout.Separator(); Texture2D characterTexture = t.portrait.texture; float aspect = (float)characterTexture.width / (float)characterTexture.height; Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true)); CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor; characterEditor.DrawPreview(previewRect, characterTexture); DestroyImmediate(characterEditor); } if (t.display != displayType.Hide) { string portraitName = "<Previous>"; if (t.portrait != null) { portraitName = t.portrait.name; } string portraitSummary = " " + portraitName; int toolbarInt = 1; string[] toolbarStrings = { "<--", portraitSummary, "-->" }; toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings, GUILayout.MinHeight(20)); int portraitIndex = -1; if (toolbarInt != 1) { for (int i = 0; i < t.character.portraits.Count; i++) { if (portraitName == t.character.portraits[i].name) { portraitIndex = i; } } } if (toolbarInt == 0) { if (portraitIndex > 0) { t.portrait = t.character.portraits[--portraitIndex]; } else { t.portrait = null; } } if (toolbarInt == 2) { if (portraitIndex < t.character.portraits.Count - 1) { t.portrait = t.character.portraits[++portraitIndex]; } } } } serializedObject.ApplyModifiedProperties(); }