public static DeclareSkillLevel Create(int in_costBase, int in_costUp, int in_damageBase, int in_damageUp, int in_id) { DeclareSkillLevel tmp = new DeclareSkillLevel(); tmp._costBase = in_costBase; tmp._costUp = in_costUp; tmp._damageBase = in_damageBase; tmp._damageUp = in_damageUp; tmp._id = in_id; return(tmp); }
public static void SetData() { if (_dataCaches == null && LuaEnv.isLoadLuaCfg) { long startTime = DateTime.Now.Ticks; Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataSkillLevel"); if (dic == null) { LuaEnv.SharedLuaEnv.DoString("DataSkillLevel = require 'Lua/Config/DataSkillLevel'"); dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataSkillLevel"); } if (dic != null) { _dataCaches = new Dictionary <int, DeclareSkillLevel>(5165); foreach (var item in dic) { DeclareSkillLevel tmp = new DeclareSkillLevel(); tmp.CostBase = item.Value[0]; tmp.CostUp = item.Value[1]; tmp.DamageBase = item.Value[2]; tmp.DamageUp = item.Value[3]; tmp.Id = item.Value[4]; _dataCaches.Add(item.Key, tmp); } } Record(startTime, DateTime.Now.Ticks, "SkillLevel"); } if (_dataCaches == null && _fillDataCallBack != null) { if (_dataCaches == null) { long startTime = DateTime.Now.Ticks; _dataCaches = new Dictionary <int, DeclareSkillLevel>(5165); _fillDataCallBack(_dataCaches); Record(startTime, DateTime.Now.Ticks, "SkillLevel"); } } }