示例#1
0
        public static DeclareRollDodge Create(int in_cd_time, int in_execute_time, int in_level, int in_max_dis, int in_super_armor_time)
        {
            DeclareRollDodge tmp = new DeclareRollDodge();

            tmp._cd_time          = in_cd_time;
            tmp._execute_time     = in_execute_time;
            tmp._level            = in_level;
            tmp._max_dis          = in_max_dis;
            tmp._super_armor_time = in_super_armor_time;

            return(tmp);
        }
示例#2
0
 public static void Convert(Dictionary <int, DeclareRollDodge> data)
 {
     if (data == null)
     {
         return;
     }
     data.Clear();
     data.Add(1, DeclareRollDodge.Create(5000, 400, 1, 700, 2000));
     data.Add(2, DeclareRollDodge.Create(5000, 400, 2, 710, 2000));
     data.Add(3, DeclareRollDodge.Create(5000, 400, 3, 720, 2000));
     data.Add(4, DeclareRollDodge.Create(5000, 400, 4, 730, 2000));
     data.Add(5, DeclareRollDodge.Create(5000, 400, 5, 740, 2000));
     data.Add(6, DeclareRollDodge.Create(5000, 400, 6, 750, 2000));
     data.Add(7, DeclareRollDodge.Create(5000, 400, 7, 760, 2000));
     data.Add(8, DeclareRollDodge.Create(5000, 400, 8, 770, 2000));
     data.Add(9, DeclareRollDodge.Create(5000, 400, 9, 780, 2000));
     data.Add(10, DeclareRollDodge.Create(5000, 400, 10, 800, 2000));
 }
示例#3
0
        public static void SetData()
        {
            if (_dataCaches == null && LuaEnv.isLoadLuaCfg)
            {
                long startTime = DateTime.Now.Ticks;
                Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataRollDodge");
                if (dic == null)
                {
                    LuaEnv.SharedLuaEnv.DoString("DataRollDodge = require 'Lua/Config/DataRollDodge'");
                    dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataRollDodge");
                }

                if (dic != null)
                {
                    _dataCaches = new Dictionary <int, DeclareRollDodge>(10);
                    foreach (var item in dic)
                    {
                        DeclareRollDodge tmp = new DeclareRollDodge();
                        tmp.CdTime         = item.Value[0];
                        tmp.ExecuteTime    = item.Value[1];
                        tmp.Level          = item.Value[2];
                        tmp.MaxDis         = item.Value[3];
                        tmp.SuperArmorTime = item.Value[4];

                        _dataCaches.Add(item.Key, tmp);
                    }
                }
                Record(startTime, DateTime.Now.Ticks, "RollDodge");
            }
            if (_dataCaches == null && _fillDataCallBack != null)
            {
                if (_dataCaches == null)
                {
                    long startTime = DateTime.Now.Ticks;
                    _dataCaches = new Dictionary <int, DeclareRollDodge>(10);
                    _fillDataCallBack(_dataCaches);
                    Record(startTime, DateTime.Now.Ticks, "RollDodge");
                }
            }
        }