public static DeclareEquipSeal Create(int in_effect_id, int in_effect_uiid, int in_nocite, string in_sea_attribute, int in_sea_level, int in_sea_material, int in_skill, string in_up_item) { DeclareEquipSeal tmp = new DeclareEquipSeal(); tmp._effect_id = in_effect_id; tmp._effect_uiid = in_effect_uiid; tmp._nocite = in_nocite; tmp._sea_attribute = in_sea_attribute; tmp._sea_level = in_sea_level; tmp._sea_material = in_sea_material; tmp._skill = in_skill; tmp._up_item = in_up_item; return(tmp); }
public static void SetData() { if (_dataCaches == null && LuaEnv.isLoadLuaCfg) { long startTime = DateTime.Now.Ticks; Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataEquipSeal"); if (dic == null) { LuaEnv.SharedLuaEnv.DoString("DataEquipSeal = require 'Lua/Config/DataEquipSeal'"); dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataEquipSeal"); } if (dic != null) { _dataCaches = new Dictionary <int, DeclareEquipSeal>(2000); foreach (var item in dic) { DeclareEquipSeal tmp = new DeclareEquipSeal(); tmp.EffectId = item.Value[0]; tmp.EffectUiid = item.Value[1]; tmp.Nocite = item.Value[2]; tmp.SeaAttribute = CfgStringLua.Get(item.Value[3]); tmp.SeaLevel = item.Value[4]; tmp.SeaMaterial = item.Value[5]; tmp.Skill = item.Value[6]; tmp.UpItem = CfgStringLua.Get(item.Value[7]); _dataCaches.Add(item.Key, tmp); } } Record(startTime, DateTime.Now.Ticks, "EquipSeal"); } if (_dataCaches == null && _fillDataCallBack != null) { if (_dataCaches == null) { long startTime = DateTime.Now.Ticks; _dataCaches = new Dictionary <int, DeclareEquipSeal>(2000); _fillDataCallBack(_dataCaches); Record(startTime, DateTime.Now.Ticks, "EquipSeal"); } } }