public static DeclareCityWar Create(int in_cloneID, int in_id, string in_name, string in_res_tex, int in_type) { DeclareCityWar tmp = new DeclareCityWar(); tmp._cloneID = in_cloneID; tmp._id = in_id; tmp._name = in_name; tmp._res_tex = in_res_tex; tmp._type = in_type; return(tmp); }
public static void Convert(Dictionary <int, DeclareCityWar> data) { if (data == null) { return; } data.Clear(); data.Add(1, DeclareCityWar.Create(64503, 1, StringDefines.Key_14420, StringDefines.Key_38291, 0)); data.Add(2, DeclareCityWar.Create(64500, 2, StringDefines.Key_38292, StringDefines.Key_38293, 1)); data.Add(3, DeclareCityWar.Create(64501, 3, StringDefines.Key_38295, StringDefines.Key_38293, 1)); data.Add(4, DeclareCityWar.Create(64502, 4, StringDefines.Key_38296, StringDefines.Key_38293, 1)); }
public static void SetData() { if (_dataCaches == null && LuaEnv.isLoadLuaCfg) { long startTime = DateTime.Now.Ticks; Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataCityWar"); if (dic == null) { LuaEnv.SharedLuaEnv.DoString("DataCityWar = require 'Lua/Config/DataCityWar'"); dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataCityWar"); } if (dic != null) { _dataCaches = new Dictionary <int, DeclareCityWar>(4); foreach (var item in dic) { DeclareCityWar tmp = new DeclareCityWar(); tmp.CloneID = item.Value[0]; tmp.Id = item.Value[1]; tmp.Name = CfgStringLua.Get(item.Value[2]); tmp.ResTex = CfgStringLua.Get(item.Value[3]); tmp.Type = item.Value[4]; _dataCaches.Add(item.Key, tmp); } } Record(startTime, DateTime.Now.Ticks, "CityWar"); } if (_dataCaches == null && _fillDataCallBack != null) { if (_dataCaches == null) { long startTime = DateTime.Now.Ticks; _dataCaches = new Dictionary <int, DeclareCityWar>(4); _fillDataCallBack(_dataCaches); Record(startTime, DateTime.Now.Ticks, "CityWar"); } } }