public static DeclareActiveAttribute Create(string in_att, int in_level, string in_name, int in_radio) { DeclareActiveAttribute tmp = new DeclareActiveAttribute(); tmp._att = in_att; tmp._level = in_level; tmp._name = in_name; tmp._radio = in_radio; return(tmp); }
public static void SetData() { if (_dataCaches == null && LuaEnv.isLoadLuaCfg) { long startTime = DateTime.Now.Ticks; Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataActiveAttribute"); if (dic == null) { LuaEnv.SharedLuaEnv.DoString("DataActiveAttribute = require 'Lua/Config/DataActiveAttribute'"); dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataActiveAttribute"); } if (dic != null) { _dataCaches = new Dictionary <int, DeclareActiveAttribute>(); foreach (var item in dic) { DeclareActiveAttribute tmp = new DeclareActiveAttribute(); tmp.Att = CfgStringLua.Get(item.Value[0]); tmp.Level = item.Value[1]; tmp.Name = CfgStringLua.Get(item.Value[2]); tmp.Radio = item.Value[3]; _dataCaches.Add(item.Key, tmp); } } Record(startTime, DateTime.Now.Ticks, "ActiveAttribute"); } if (_dataCaches == null && _fillDataCallBack != null) { if (_dataCaches == null) { long startTime = DateTime.Now.Ticks; _dataCaches = new Dictionary <int, DeclareActiveAttribute>(); _fillDataCallBack(_dataCaches); Record(startTime, DateTime.Now.Ticks, "ActiveAttribute"); } } }