} // 0x00BA8730-0x00BA8830 private void Appear(FukidashiConst.Type type, Func <bool> flipJudgeFunc) { } // 0x00BAC050-0x00BAC3B0
} // 0x00BABC10-0x00BABC40 private void SetText(FukidashiConst.Type type, string text, float fSec) { } // 0x00BABC40-0x00BABD90
} // 0x00BABD90-0x00BABE70 private void CheckNextAppear(FukidashiConst.Type type) { } // 0x00BAC3B0-0x00BAC460
} // 0x00BAC460-0x00BAC510 public void Request(RequestType req, FukidashiConst.Type type, string text, float fOverwriteVisibleTimer, Func <bool> func) { } // 0x00BA8730-0x00BA8830
} // 0x00BA9630-0x00BA96C0 private void SetType(FukidashiConst.Type type) { } // 0x00BA9D80-0x00BA9D90
} // 0x00BAC040-0x00BAC050 private void CheckAppear(FukidashiConst.Type type, Func <bool> flipJudgeFunc) { } // 0x00BABD90-0x00BABE70
} // 0x00BA9C30-0x00BA9D20 private void Appear(FukidashiConst.Type type) { } // 0x00BA9810-0x00BA9AD0
} // 0x009C0BF0-0x009C0D80 public void ClearFukidashi(FukidashiConst.Type type) { } // 0x009C0D80-0x009C0DA0
} // 0x00BA9560-0x00BA9630 private void CheckNextAppear(FukidashiConst.Type type) { } // 0x00BA9AD0-0x00BA9B80
} // 0x00BA9B80-0x00BA9C30 public void Request(RequestType req, FukidashiConst.Type type, string text, float fOverwriteVisibleTimer) { } // 0x00BA9C30-0x00BA9D20
} // 0x00BA9800-0x00BA9810 private void CheckAppear(FukidashiConst.Type type) { } // 0x00BA9560-0x00BA9630
} // 0x00BA85C0-0x00BA8730 public void Clear(FukidashiConst.Type type) { } // 0x00BA8830-0x00BA8940
} // 0x00BA84F0-0x00BA8520 public void Appear(FukidashiConst.Type type, ref string text, Vector3 appearPosition, float fOverwriteVisibleTimer) { } // 0x00BA85C0-0x00BA8730
} // 0x00BABC40-0x00BABD90 private void ClearText(FukidashiConst.Type type) { } // 0x00BABE70-0x00BABF00
} // 0x00BA9410-0x00BA9560 private void ClearText(FukidashiConst.Type type) { } // 0x00BA9630-0x00BA96C0
} // 0x00BABE70-0x00BABF00 private void SetType(FukidashiConst.Type type) { } // 0x00BAC570-0x00BAC580
} // 0x009C0BC0-0x009C0BF0 public void AppearFukidashi(FukidashiConst.Type type, ref string text, float fOverwriteVisibleTimer) { } // 0x009C0BF0-0x009C0D80