示例#1
0
    }                                                                                                                                 // 0x00BA8730-0x00BA8830

    private void Appear(FukidashiConst.Type type, Func <bool> flipJudgeFunc)
    {
    }                                                        // 0x00BAC050-0x00BAC3B0
示例#2
0
    }                                                // 0x00BABC10-0x00BABC40

    private void SetText(FukidashiConst.Type type, string text, float fSec)
    {
    }                                                                              // 0x00BABC40-0x00BABD90
示例#3
0
    }                                                                                   // 0x00BABD90-0x00BABE70

    private void CheckNextAppear(FukidashiConst.Type type)
    {
    }                                                             // 0x00BAC3B0-0x00BAC460
示例#4
0
    }                                     // 0x00BAC460-0x00BAC510

    public void Request(RequestType req, FukidashiConst.Type type, string text, float fOverwriteVisibleTimer, Func <bool> func)
    {
    }                                                                                                                                 // 0x00BA8730-0x00BA8830
示例#5
0
    }                                                       // 0x00BA9630-0x00BA96C0

    private void SetType(FukidashiConst.Type type)
    {
    }                                                     // 0x00BA9D80-0x00BA9D90
示例#6
0
    }                                // 0x00BAC040-0x00BAC050

    private void CheckAppear(FukidashiConst.Type type, Func <bool> flipJudgeFunc)
    {
    }                                                                                   // 0x00BABD90-0x00BABE70
示例#7
0
    }                                                                                                                // 0x00BA9C30-0x00BA9D20

    private void Appear(FukidashiConst.Type type)
    {
    }                                                     // 0x00BA9810-0x00BA9AD0
示例#8
0
    }                                                                                                           // 0x009C0BF0-0x009C0D80

    public void ClearFukidashi(FukidashiConst.Type type)
    {
    }                                                           // 0x009C0D80-0x009C0DA0
示例#9
0
    }                                                         // 0x00BA9560-0x00BA9630

    private void CheckNextAppear(FukidashiConst.Type type)
    {
    }                                                             // 0x00BA9AD0-0x00BA9B80
示例#10
0
    }                                     // 0x00BA9B80-0x00BA9C30

    public void Request(RequestType req, FukidashiConst.Type type, string text, float fOverwriteVisibleTimer)
    {
    }                                                                                                                // 0x00BA9C30-0x00BA9D20
示例#11
0
    }                                // 0x00BA9800-0x00BA9810

    private void CheckAppear(FukidashiConst.Type type)
    {
    }                                                         // 0x00BA9560-0x00BA9630
示例#12
0
    }                                                                                                                          // 0x00BA85C0-0x00BA8730

    public void Clear(FukidashiConst.Type type)
    {
    }                                                  // 0x00BA8830-0x00BA8940
示例#13
0
    }                                                    // 0x00BA84F0-0x00BA8520

    public void Appear(FukidashiConst.Type type, ref string text, Vector3 appearPosition, float fOverwriteVisibleTimer)
    {
    }                                                                                                                          // 0x00BA85C0-0x00BA8730
示例#14
0
    }                                                                              // 0x00BABC40-0x00BABD90

    private void ClearText(FukidashiConst.Type type)
    {
    }                                                       // 0x00BABE70-0x00BABF00
示例#15
0
    }                                                                              // 0x00BA9410-0x00BA9560

    private void ClearText(FukidashiConst.Type type)
    {
    }                                                       // 0x00BA9630-0x00BA96C0
示例#16
0
    }                                                       // 0x00BABE70-0x00BABF00

    private void SetType(FukidashiConst.Type type)
    {
    }                                                     // 0x00BAC570-0x00BAC580
示例#17
0
    }                                                 // 0x009C0BC0-0x009C0BF0

    public void AppearFukidashi(FukidashiConst.Type type, ref string text, float fOverwriteVisibleTimer)
    {
    }                                                                                                           // 0x009C0BF0-0x009C0D80