private void InitArgsPool() { _argsPool = new SaeaAwaitablePool(); _argsPool.SetInitPoolSize(512); _argsPool.SetMaxPoolSize(MAX_HANDLER_NUM); _argsPool.SetEachBufSize(RecvSize); _argsPool.FinishConfig(); }
private void InitArgsPool() { _argsPool = new SaeaAwaitablePool(); _argsPool.SetInitPoolSize(128); _argsPool.SetMaxPoolSize(UDP_HANDLER_NUM); _argsPool.SetEachBufSize(UDPPacketLen); _argsPool.FinishConfig(); }
public UDPHandler(Socket local, Server server, EndPoint localEndPoint, SaeaAwaitablePool pool) { _localSocket = local; _server = server; _localEndPoint = localEndPoint; _argsPool = pool; _serverEndPoint = SocketUtil.GetEndPoint(server.server, server.server_port); _serverSocket = new Socket(SocketType.Dgram, ProtocolType.Udp); }
public UDPHandler(Socket local, Server server, EndPoint localEndPoint, SaeaAwaitablePool pool) { _local = local; _server = server; _localEndPoint = localEndPoint; _argsPool = pool; _remoteEndPoint = SocketUtil.GetEndPoint(server.server, server.server_port); _remote = new Socket(_remoteEndPoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp); }
public TCPHandler(FuckshadowsController controller, Configuration config, TCPRelay tcprelay, Socket socket) { _controller = controller; _config = config; _tcprelay = tcprelay; _localSocket = socket; _argsPool = tcprelay._argsPool; lastActivity = DateTime.Now; }
private void InitArgsPool() { //accept args pool don't need buffer _acceptArgsPool = new SaeaAwaitablePool(); _acceptArgsPool.SetInitPoolSize(256); _acceptArgsPool.SetMaxPoolSize(BACKLOG); _acceptArgsPool.SetNoSetBuffer(); _acceptArgsPool.FinishConfig(); // first packet handling pool _argsPool = new SaeaAwaitablePool(); _argsPool.SetInitPoolSize(256); _argsPool.SetMaxPoolSize(TCPRelay.MAX_HANDLER_NUM); _argsPool.SetEachBufSize(MaxFirstPacketLen); _argsPool.FinishConfig(); }
public void Start(byte[] firstPacket, int length, Socket socket, int targetPort, SaeaAwaitablePool pool) { _firstPacket = firstPacket; _firstPacketLength = length; _local = socket; _argsPool = pool; Interlocked.Exchange(ref _state, _running); try { // Connect to the remote endpoint. _remote = new Socket(SocketType.Stream, ProtocolType.Tcp); _remote.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true); Task.Factory.StartNew(async() => { await StartConnect(targetPort); }, TaskCreationOptions.PreferFairness); } catch (Exception e) { Logging.LogUsefulException(e); Close(); } }
private void InitArgsPool() { _argsPool = SaeaAwaitablePoolManager.GetOrdinaryInstance(); }