public static void CastR2(Obj_AI_Base target) { var r2 = new Spell(SpellSlot.R, 900); r2.SetSkillshot(0.25f, 45, 1200, false, SkillshotType.SkillshotCone); SmoothMouse.addMouseEvent(target.Position); r2.Cast(target); }
public static void CastFlash(Vector3 pos) { if (!SummonerDictionary[SummonerSpell.Flash].IsReady()) { return; } SmoothMouse.addMouseEvent(pos); Player.Spellbook.CastSpell(SummonerDictionary[SummonerSpell.Flash], pos); }
public static void CastIgnite(Obj_AI_Hero target) { if (!SummonerDictionary[SummonerSpell.Ignite].IsReady()) { return; } SmoothMouse.addMouseEvent(target.Position); Player.Spellbook.CastSpell(SummonerDictionary[SummonerSpell.Ignite], target); }
private static void Flash() { if (!S.SummonerDictionary[SpellHandler.SummonerSpell.Flash].IsReady() || !FlashPos.IsValid()) { Queue.Remove("Flash"); return; } SmoothMouse.addMouseEvent(FlashPos); SpellHandler.CastFlash(FlashPos); }
private static void Aa() { if (StateHandler.Target == null || StateHandler.Target.Distance(Player) > Orbwalking.GetRealAutoAttackRange(Player) + 100 || CheckHandler.MidAa) { Remove("AA"); return; } Player.IssueOrder(GameObjectOrder.AttackUnit, StateHandler.Target); SmoothMouse.addMouseEvent(Game.CursorPos, true); }
public static void Jump() { if (CheckHandler.QCount != 2) { SpellHandler.CastQ(); return; } if (InitJump && SelectedPos != null && !Jumping) { Jumping = true; if (!SpellHandler.Spells[SpellSlot.E].IsReady()) { SmoothMouse.addMouseEvent(SelectedPos.DirectionPos, true); ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, SelectedPos.DirectionPos); Utility.DelayAction.Add( 100 + Game.Ping / 2, () => { SmoothMouse.addMouseEvent(SelectedPos.JumpPos, true); ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, SelectedPos.JumpPos); }); Utility.DelayAction.Add( 300 + Game.Ping / 2, () => { SpellHandler.CastQ(); Jumping = false; }); } else { SmoothMouse.addMouseEvent(SelectedPos.DirectionPos); ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, SelectedPos.DirectionPos); Utility.DelayAction.Add(100 + Game.Ping / 2, () => { SpellHandler.CastE(SelectedPos.JumpPos); }); Utility.DelayAction.Add( 200 + Game.Ping / 2, () => { SpellHandler.CastQ(); Jumping = false; }); } InitJump = false; } if (InitJump || Jumping) { return; } SelectedPos = null; foreach (var jumpPos in AllJumpPos.Where(jumpPos => ObjectManager.Player.Distance(jumpPos.JumpPos) < 80)) { SelectedPos = jumpPos; InitJump = true; break; } }
public static void CastE(Vector3 pos) { if (!Spells[SpellSlot.E].IsReady()) { return; } SmoothMouse.addMouseEvent(pos); Spells[SpellSlot.E].Cast(pos); }
public static void CastQ(Obj_AI_Base target = null) { if (!Spells[SpellSlot.Q].IsReady()) { return; } if (target != null) { SmoothMouse.addMouseEvent(target.Position); } Spells[SpellSlot.Q].Cast(target != null ? target.Position : Game.CursorPos, true); }
private static void Qr() { if (!S.Spells[SpellSlot.Q].IsReady() || C.RState) { Queue.Remove("R"); return; } if (S.Spells[SpellSlot.R].IsReady()) { S.CastR(); SmoothMouse.addMouseEvent(Player.Position.Extend(Game.CursorPos, 300), false); } }
public static void AnimCancel(Obj_AI_Base target) { if (!CheckHandler.CanMove || MenuHandler.Config.Item("flee").GetValue <KeyBind>().Active || MenuHandler.Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.None) { return; } var pos2 = Player.Position.Extend(Game.CursorPos, 400); if (target.IsValidTarget()) { pos2 = Player.Position.Extend(target.ServerPosition, 540); SmoothMouse.addMouseEvent(pos2, true); } Player.IssueOrder(GameObjectOrder.MoveTo, pos2); }
private static void Qe() { if (!CheckHandler.MidAa) { return; } if (!S.Spells[SpellSlot.E].IsReady() || !EPos.IsValid()) { Queue.Remove("E"); return; } if (S.Spells[SpellSlot.E].IsReady()) { S.CastE(StateHandler.Target.IsValidTarget() ? StateHandler.Target.Position : EPos); SmoothMouse.addMouseEvent(StateHandler.Target.IsValidTarget() ? StateHandler.Target.Position : EPos, false); } }
private static void Qw() { if (!CheckHandler.MidAa) { return; } if (!S.Spells[SpellSlot.W].IsReady()) { Queue.Remove("W"); return; } if (S.Spells[SpellSlot.W].IsReady()) { S.CastW(StateHandler.Target); SmoothMouse.addMouseEvent(Game.CursorPos); } }
private static void Qq() { if (!CheckHandler.MidAa) { return; } if (!S.Spells[SpellSlot.Q].IsReady()) { Queue.Remove("Q"); return; } if (S.Spells[SpellSlot.Q].IsReady()) { S.CastQ(StateHandler.Target); SmoothMouse.addMouseEvent(Player.Position.Extend(Game.CursorPos, 300)); } }
private static void Qr2() { if (!S.Spells[SpellSlot.R].IsReady() || R2Target == null) { Queue.Remove("R2"); return; } if (!S.Spells[SpellSlot.R].IsReady() || !C.RState || !R2Target.IsValidTarget()) { return; } var r2 = new Spell(SpellSlot.R, 900); r2.SetSkillshot(0.25f, 45, 1200, false, SkillshotType.SkillshotCone); r2.Cast(R2Target); SmoothMouse.addMouseEvent(R2Target.Position, false); }
public static void Obj_AI_Hero_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { var spell = args.SData; if (!sender.IsMe) { return; } if (spell.Name == "ItemTiamatCleave") { LastTiamat = Environment.TickCount; } if (!MidQ && spell.Name.Contains("RivenBasicAttack")) { LastAa = Environment.TickCount; LastTiamatCancel = Environment.TickCount + (int)ObjectManager.Player.AttackCastDelay; LastPassive = Environment.TickCount; if (PassiveStacks >= 1) { PassiveStacks = PassiveStacks - 1; } MidAa = true; CanMove = false; CanAa = false; SmoothMouse.addMouseEvent(args.Target.Position, true); } if (spell.Name.Contains("RivenTriCleave")) { Queuer.Remove("Q"); LastQ = Environment.TickCount; LastPassive = Environment.TickCount; LastECancelSpell = Environment.TickCount + 50; if (PassiveStacks <= 2) { PassiveStacks = PassiveStacks + 1; } if (QCount <= 1) { LastQ2 = Environment.TickCount; QCount = QCount + 1; } else if (QCount == 2) { QCount = 0; } Utility.DelayAction.Add(350, Orbwalking.ResetAutoAttackTimer); Utility.DelayAction.Add(40, () => SH.AnimCancel(StateHandler.Target)); MidQ = true; CanMove = false; CanQ = false; FullComboState = 0; BurstFinished = true; } if (spell.Name.Contains("RivenMartyr")) { Queuer.Remove("W"); Utility.DelayAction.Add(40, () => SH.AnimCancel(StateHandler.Target)); LastW = Environment.TickCount; LastPassive = Environment.TickCount; LastECancelSpell = Environment.TickCount + 50; LastTiamatCancel = Environment.TickCount + (int)ObjectManager.Player.AttackCastDelay; if (LastPassive <= 2) { PassiveStacks = PassiveStacks + 1; } MidW = true; CanW = false; FullComboState = 2; } if (spell.Name.Contains("RivenFeint")) { Queuer.Remove("E"); Queuer.EPos = new Vector3(); LastE = Environment.TickCount; PassiveStacks = Environment.TickCount; LastTiamatCancel = Environment.TickCount + 50; if (LastPassive <= 2) { PassiveStacks = PassiveStacks + 1; } MidE = true; CanE = false; } if (spell.Name.Contains("RivenFengShuiEngine")) { RState = true; Queuer.Remove("R"); LastFr = Environment.TickCount; LastPassive = Environment.TickCount; LastECancelSpell = Environment.TickCount + 50; if (PassiveStacks <= 2) { PassiveStacks = PassiveStacks + 1; } FullComboState = 1; } if (spell.Name.Contains("rivenizunablade")) { RState = false; Queuer.Remove("R2"); Queuer.R2Target = null; LastPassive = Environment.TickCount; if (PassiveStacks <= 2) { PassiveStacks = PassiveStacks + 1; } LastR2 = Environment.TickCount; CanSr = false; FullComboState = 3; } }